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A jam submission

Pumpkin Pie PanicView game page

Fight the Pumpkyn to make some pie!
Submitted by DragonDevDhot โ€” 22 hours, 44 minutes before the deadline
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Pumpkin Pie Panic's itch.io page

Results

CriteriaRankScore*Raw Score
THEME - Does this game represent the Autumn theme well?#214.2864.286
FUN - Is the game enjoyable or satisfying to play?#373.4293.429
AESTHETIC - Does this game have a great atmosphere or mood?#393.8573.857
CREATIVITY - Does the game include something unexpected or innovative?#423.4293.429
OVERALL - Is the game just objectively good?#433.4293.429
TECHNICAL - Is the game poorly put together, or is it technically well designed?#543.1433.143
ACCESSIBLE - Does the game have good OS platform support?#713.5713.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Fun stuff. I particularly like the art and animations for the enemies. Also, the soundtrack is rockin', although it gets a bit repetitive after a while.

However, the short reach of the initial weapon makes it difficult. I tried several times, but I never managed to survive the first night. Also, the days seem quite long.

Developer(+1)

Hey, thanks for playing!

The soundtrack's definitely something I'll try to make a bit more smooth in the future, the music/sounds were pretty rushed in comparison to the rest of the game's content.

I've seen the starting weapon's length to be a recurring complaint, so that'll definitely be increased in the future.

The time's probably also gonna get shortened, though I do expect that the problem's worsened by the fact that dying resets the whole level, so I'm definitely gonna add some kind of soft save for every "phase" of the day that saves your seeds/chunks gained at that point.

Submitted(+1)

I really liked this submission! Your art is really neat - glad to see a clear tutorial, simple controls, and gameplay. It took me a while to realize that when I died the whole thing was starting over. I never got past the first day because of how difficult it was to not take damage, and there was no way to recuperate life (that I could see).

Suggestions: It would have been cool to not be able to be hit (or become invisible to enemies) when in leaf piles. (I didn't see the reason for the leaf piles otherwise.) As mentioned, I felt it was too hard to not get hit. I thought the enemies should have only been doing damage when they're jumping at you (I don't think they should have damaged you when standing still.) I didn't make it past the first day - how do you get other weapons?

I think it's a very creative and thematic entry. Great job! :)

Developer

Thanks for playing! Yeah I realized a little to late that the total day reset on death thing was a bit too much, I'm not fully sure what to do yet but I think for starters saving your stats at the point of changing from day-to-noon and so forth would be a good start.

As for the hitboxes on the jumping enemies they actually disable until they're just about to hit the ground, to make it like they're landing on you, but making disabling them when they're just standing still's a good idea, so I'll take that into account in the future.

I was going to add being hidden from enemies in the leaf pile but the deadline came a bit too close for me to add that, definitely plan to change that in the future, they do have another use in the form of replenishing ammo for one of the other weapons.

Lastly for getting other weapons, you do have to beat the level, where you'll be taken to a shop that'll let you buy weapons with the seeds you earn. If you hunt down the enemies optimally, you should have more than enough for the first extra weapon/just under enough for the first ranged weapon. 

Submitted

Those sneaky deadline crept up on us too.. I hope you can try our game, give it a rate and leave us some feedback! :)

Submitted(+1)

Cool idea! The art is nice and animations are good.

I had a very hard time hitting the pumpkins with such a short range without getting wrecked.

Overall I liked the game. Good job!

Developer

Hey, thanks for playing! I intended the knife to be a bit of a tricky starting weapon, but was also worried if it was a bit too short.

In the future I'll probably extend the general range of it by a few pixels so there's less super-close calls.

Submitted (1 edit) (+1)

Simple little game.

I would have preferered getting a number of pumpkin part to get to finish a level over the timer. The timer just felt like it would never finish. Also, if the pumpkins could have dropped hearts once in a while, that would have been better :)

Developer(+1)

Thanks for playing, I plan on  updating the game later so I'll be re-going over a lot, I did consider at one point to have the chunks give a chance for a heal, so maybe I'll reimplement that.


P.S. If the 3 minute timer felt a bit long, then it's probably a real good thing I didn't go with the 6 minute level time I initially gave it.

Submitted

6 minutes would have been a little too much :P I would have quit way earlier :P