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Tower-san wants protagonism's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Art | #110 | 3.455 | 3.455 |
Originality | #124 | 3.545 | 3.545 |
Overall | #149 | 3.455 | 3.455 |
Music | #157 | 2.909 | 2.909 |
Gameplay | #180 | 2.818 | 2.818 |
Theme | #205 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i just dont get it explain it.
The premise made me laugh!
Like others have mentioned, I think upping the pacing would do a lot for the game. Also, expanding the map and maybe having pick-ups of different weapons would do wonders as well!
A quirky little game, congrats on your second game jam entry!
Thank you. I kept the scope simple, as there were a lot of things that were done for the first time, such as first time with vector art, skeleton animation, beat-in-up, etc.
I will take these tips into consideration if I update this game, and in my future games.
很担心作者的心理状态, but love it
Lol, thanks. I went for a more unconventional interpretation of the theme this time.
I love the proud faces whenever a hit land ;D
Thank you 😏
Funny game! The attack could’ve been a bit faster just to make it more snappy, but it was fun. Definitely made me smile, very silly concept.
I made the recoil strong and the enemies slow to balance this out.
Thanks for the feedback. This got me thinking.. Making a game with faster combat is really a challenge that I have to face in my next games.