Play Your Tower!
Trouble At The Tower!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #54 | 4.000 | 4.000 |
Is the graphics 1 bit? | #115 | 4.857 | 4.857 |
Overall | #173 | 3.327 | 3.327 |
Music | #183 | 2.679 | 2.679 |
Originality | #190 | 3.071 | 3.071 |
Gameplay | #195 | 2.714 | 2.714 |
Art | #220 | 2.643 | 2.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the top-notch SFX and heavy music, the enemy design is also cool, but it's pretty unbalanced and the cursor could be more visible! Overall a fun game:)
- my first impession when I don't know how to play
gun is moving too slow.
enemy spawn too many and they have bloat hp. (hard to kill)
it hard to summon a mob because we have to kill them first in order to get soul.
- when I knew how to play
just buy a freaking snake (one with 7 soul) it kill everything! lol.
snake easily S tier, slime F tier.
Don't buy a slime he can't do anything! Nice game btw!
yeah lol after the jam slime is getting a big buff, the game went through a lot of balancing which definitely caused it to be unbalanced and that was my biggest mistake but I’ve learned to set things up a bit better now
Thanks, it really is S tier
quite addicting game! though it gets way too easy once you know the best strategy...
Some say it’s too hard some people say it’s easy, what strategy made it easy?
using card 2 (costs 7) is pretty much better than all other cards, you just shoot until the enemies are too close and use the card.
you can also use this strategy to summon the 30 souls card, and from that you can either mix that card with card 2 whenever necessary, or you can summon two of that 30 soul card and be pretty much invincible.
I reached a score of 500 I think (probably more), and only lost cuz I was trying to see what the other cards did and if any of them were potentially better than the ones I was using (spoiler alert: they weren't lol)
Bravo. You found the winning strat I hoped nobody could find lol I’m so glad you liked the game though
This is fun to play, but difficult too :-D
Cool, but difficult
its good but the difficulty is a mess, takes you 2-4 trys to even get the second tower going, but none the less, the game is pretty fun! the sound effects are a little weird
It's a cool little tower defence game, it reminded me of Age of War. I like the hand-drawn sprites. though the difficulty could be adjusted a bit I found the summoning mechanic very difficult to get working and wasn't very intuitive It was also not very forgiving given the number of enemies that spawn straight after starting the game. though, good attempt, keep up the hard work, well done!
This game is funny lol. Also The Handdraw makes the game more unique!
But Try To Change The Music It Doesn't Fit So Much! You Can Improve it!
Also Can You Try My Game?
Maybe I'm just stupid, but the game felt a bit too hard for me. I couldn't really get to spawning the second type of monster, simply because I was already dead by that point. The music also felt a bit repetetive and the dying sounds too were repetetive, but also funny so it's fine. I kind of liked the "hand-drawn" artstyle.
yeah the whole thing was hand drawn lol, u are not dumb at all the game is stupid hard my play testers said it wasn’t too bad but the difficulty gap is big, after the jam I plan to make it a bit easier
Love the idea of this game, reminds me of that old game, 'age of war'!
I like the music and sfx lol, good game!!
Well i suck. Only managed to survive 40 seconds.
It looks like you had fun making this. The voice-recorded moans knights made when dying where hilarious haha.
Keep it up!
pretty good
I felt that the enemies were a bit too tanky. Otherwise, it was a nice game!
Cool simple game, maybe you shud do litle more balancing, becouse slimes and spiders are completly useless.
Very nice concept :) Well done !
Cool game as in coding and such, bullets could be a little faster, but it is an excellent game, the only thing I do not like is the art. If I was you I would try to keep pixel sizes consistent, like on the tower it looks stretched and out of place the 30 souls monster I'm guessing you drew too big so you had to scale it to be smaller, trust me pixel size consistency can help :)
this is actually great advice which helps a ton
Like the music, and don't know why I like the graphic style.
Thank you so much :) the music is original and I’m still getting the hang of pixel art so thanks
Surprisingly fun, despite the look. Is it possible to destroy the enemy base?
No it isn’t but that would be a cool feature, maybe for a after jam update
pretty cool game 👍
You as well this is also my second game
UPDATED THE GAME ITS BETTER NOW