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Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #205 | 3.000 | 3.000 |
Originality | #214 | 2.917 | 2.917 |
Art | #215 | 2.750 | 2.750 |
Is the graphics 1 bit? | #224 | 4.333 | 4.333 |
Overall | #257 | 2.722 | 2.722 |
Gameplay | #261 | 2.250 | 2.250 |
Music | #333 | 1.083 | 1.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool idea and presentation. The turning was a bit slow and the enemies didn't seem to do anything, but with a bit of tweaking I think this game could be really awesome.
I may be make a mistake, but black orb from the lvl 2 seem to don't make anything. Otherwise, exellent game !
Not much to see here, but props for attempting 3D in Raylib! (That's what I did).
The post-process shader was pretty nice though :D
I felt like it could use some more instructions in the beginning, bt it was fun to play! Keep developing because it was very aesthetic pleasing!
I've felt sick playing it
I feel obligated to put any comment here, because you took similar approach to mine in this jam ;)
Huge respect for going raylib! Looks cool.
Also, found this 3 guys doing circle pit here:
It was quite tedious having to drag my camera around corners, but I enjoyed the concept. Good job on the dithering/distance shader too!
Thanks for trying it out. If I had the time, I would have focused on doing better and smarter enemies, which would have allowed for more variation in the level design, and less tedious gameplay. Unfortunately, time is my nemesis