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SpiritCage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Music | #42 | 3.667 | 3.667 |
Theme | #42 | 3.889 | 3.889 |
Overall | #67 | 3.667 | 3.667 |
Art | #76 | 3.667 | 3.667 |
Gameplay | #134 | 2.889 | 2.889 |
Originality | #181 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
.sillyghost.
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Comments
Nice !
Love the visuals here, both in game and in the cover art.
Shooting feels very satisfying and the ramp up in the music during combat fits perfectly.
Really fun experience playing through this.
I'm really glad you like it, my goal was to just make something fun.
Such a good, fun, really well-made game! And filled with some great humor as well. Great graphics and sound, and challenging gameplay, this game is really good!
Thank you so much for all the kind words.
I have this weird bug that prevent me from going forward after the first scene. The bots start coming in and my shoot disappear. Shooting only works if I stay close to the ship.
I tried on chrome and edge. What browser should I use or there's a downloadable version?
The start is really promising :)
I'm sorry there's a bug with the viewport. Currently, bullets are supposed to despawn when they go off the screen. However, it seems this feature works only in fullscreen mode with F11. I'm working on rewriting the code to address this issue. The fix will involve updating the logic so that bullets despawn when they go outside the level instead of the viewport.
Edit: - Fixed
Got to play it all now. Worked really well everything. I loved the swarm controlling gameplay that is almost more about positioning then aim. The boss was really good and not to hard with observation. The music and the atmosphere are really great too, really an enjoyable ride against the metal swarm.
Oh god what an underrated game! There's so much to love here, beautiful sprite work and incredibly witty writing. The music was super catchy and the gameplay itself felt really good!
There were a few bugs that I feel you should know about! On the first level, you don't need to wait for the arrow to walk right, it lets you through right away- as a result, if you do this you never lose one of your abilities, and (worst of all) you miss the witty banter.
One bug that I selfishly quite didn't mind were that the robots had a tendency to get stuck on corners, but when i played the board seemed so stacked in their favor, I just took the W and used it as their weakness.
One quite funny bug that encountered, was that right after I defeated the boss with one heart left, and had my gun shut down- a singular flying drone that came from off screen as I was moving towards the arrow. And, without any way to fight back, was all that it took to kill me. Admittedly used the skip button you added to avoid re-fighting the boss, it was very very appreciated.
All in all this was such a cute and fun game, with really fun mechanics, terrific visuals and awesome audio, and my favorite- a hilariously written sassy AI companion/captor. Magnificent work!
Oh man that made me laugh. Almost want to make a feature, where after the dialogue a robot spawns in and chases you down without your gun. However it's a little unfair in the current circumstances. And thanks for pointing out those bugs. I will try to have them fixed in a couple of hours. I really appreciate all the kind words
The opening cutscene was really cool, I liked the audio design a lot as well. unfortunately I got stuck after the second level, I got until the end but the next level did not load for some reason? or maybe I missed something.
I loved the atmosphere, the feedback when killing enemies felt nice. I had a hard time spotting my bullets, maybe the could be bigger.
overall I liked the atmosphere of the game, and id love to play it until the end when you fix it.
Thank you so much for taking the time to play and provide feedback! And I'm sorry to hear about the issue you encountered after the second level. I hope I have fixed it in the update. However, I'm just one guy with a computer.