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SillyGhost

16
Posts
1
Followers
A member registered Nov 13, 2023 · View creator page →

Creator of

Recent community posts

This game is really cool. I spent way too long trying to beat this game to learn in the end the dread hand will consume. Loved playing it. And I thought the gameplay was really smooth. I am curious if there's a way to get past the surrender to the dead hand cards on the last level though. Really great game.

I'm really glad you like it, my goal was to just make something fun.

Thank you so much for all the kind words.

Wow, such a well made game. Dogging around the enemy's feels good, the music is great and the artwork is really well done. Really feels like you are playing an old retro game. Great work

Super cool game and the artwork is super cute. I'm a little sad it had to end early but I thought calling you mom to go pick up the phone so you could leave your room was a really cool idea. Also I never did find out the purpose for the computer though. Would love to play more

Wow, this one surprised me. It's crazy how creative you all are. And the ragdoll level was my favorite. It's clear this is a game made for game devs. Great work

Wow, such a great and clever idea. I never would have thought of a mail man theme. For start with everything and end with nothing. Also the open world feels really nice. There also should be a way to throw mail from a bicycle or slower vehicle. Otherwise really great work here and i'm glad I played it

(1 edit)

I'm sorry there's a bug with the viewport. Currently, bullets are supposed to despawn when they go off the screen. However, it seems this feature works only in fullscreen mode with F11. I'm working on rewriting the code to address this issue. The fix will involve updating the logic so that bullets despawn when they go outside the level instead of the viewport.

Edit: - Fixed

Really great game. I loved it. It took me just over 30 mins to 100% it. And collect all the orbs. The theme is spot-on, and using the words was such a cool and outside the-box approach. Great job! I truly felt accomplished after beating this game.

Oh man that made me laugh. Almost want to make a feature, where after the dialogue a robot spawns in and chases you down without your gun. However it's a little unfair in the current circumstances. And thanks for pointing out those bugs. I will try to have them fixed in a couple of hours. I really appreciate all the kind words

(2 edits)

Thank you so much for taking the time to play and provide feedback! And I'm sorry to hear about the issue you encountered after the second level. I hope I have fixed it in the update. However, I'm just one guy with a computer.

If this game doesn't win I will be disappointed. The storyline is engaging, the uniqueness of this game is off charts, and the art style is incredibly cute. Really well done game. It's hard to believe such a well thought out game was made for a game jam.

Really great platformer. It provided a perfect blend of fun and frustration

I really enjoyed this game. It was intriguing having to make tough decisions, like choosing which robot to sacrifice to power the reactor. There were moments when I had to weigh using certain robots against saving them for later rounds. It added a layer of strategy to the gameplay.

I'm impressed by the level of detail in this game, especially considering it was made for a game jam. However I got stuck after the elevator and couldn't find what to do. I'm sure that's on me. It might be that you need to find the items and give them to the corresponding NPCs.  Also I appreciate the NPCs wandering around, whenever I got lost, I found it helpful to just follow one. Overall it was an enjoyable experience.

I really love it, the game is great and the atmosphere is perfect. Such a unique concept too. Also you chose the perfect footstep sounds