Play Mind Over Matter
Mind Over Matter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #58 | 2.646 | 3.000 |
Is the graphics 1 bit? | #62 | 4.410 | 5.000 |
Theme | #68 | 2.772 | 3.143 |
Gameplay | #69 | 2.772 | 3.143 |
Overall | #70 | 3.024 | 3.429 |
Art | #72 | 2.772 | 3.143 |
Originality | #80 | 2.772 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
ThePortalGuy,ZgirlofZee,TheChopster,Snailfanatic
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Comments
Nice game, I liked the art style. Glad you could participated! ;)
I liked the hand drawings!
Super fun puzzle game, I really enjoyed playing through the levels. The only thing that I would change is the physics as it was a little frustrating sometimes to platform and move the boxes. But honestly overall its a great game, I love the atmosphere of it with the hand-drawn drawings on the background and the dark music. Really kept me interested throughout my playthrough. Nice work!
Awesome game! I really like the art and the music was kind of unsettling but it’s still awesome!
Fun game! The art direction was fun and the music had this unsettling vibe that brought it together in this off-kilter package. The puzzles were tough. I couldn't figure out what I needed to do on the floating stage and that's when I tapped out. Good stuff!
i loved the whole "writing on the wall" aesthetic and the soundtrack reminded me of cruelty squads, and it went super hard. the player controller is a bit clunky for a platformer so that's something i'd change, along with giving everything sound effects would be good.
(tip for godot physics, this might be what you're looking for but it also might not so disregard at will)
with the box when you pick it up it acts weird because it's colliding with all the walls and as it cannot change its position (the code is setting the position) it only changes its rotation. to change this you'll want to make the colliders not active or work on another layer. you probably could just have it set the boxes collision mask to 0 or something while it's picked up (box.collision_mask = 0). or you could even do something like box.get_child(0).disabled = true while it's picked up, assuming that the first child of the rigidbody is the collision shape. hope this helps the janky physics if you were looking to solve it
TYSM I'll see if i can implement what you said and see if it fixes it. : )
fun game has companion cube vibes.