I liked the visuals and music on this. It has a lot of Yume Nikki vibes for the exploration. Good job!
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Circadream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #159 | 3.550 | 3.550 |
Theme | #175 | 3.650 | 3.650 |
Overall | #234 | 3.292 | 3.292 |
Is the graphics 1 bit? | #251 | 4.400 | 4.400 |
Music | #263 | 2.650 | 2.650 |
Art | #267 | 3.000 | 3.000 |
Gameplay | #311 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like graphics, mechanics and music, but waiting for the day/night cycle gets boring fast
It's nice that the game is relaxing. I think it would help the game a lot if there were more reference points and characteristic places to have some sense of the space traveled, whether it be forests, various arrangements of stones and so on.
Great game! I feel that the world is a little big and empty, and this combined with the endless horizontal loop makes it easy to get lost, even with the proximity meter. The fence that you can pass through is also a little unclear in detail, making it semi-confusing to work with.
Other than this, I enjoyed the music and theme. I like the originality and premise of the game, good work!
Is a fun game few like if the game have somthing like a compass or sound beat to let you know you are close by your children that be great. I kinda suck at lv1 for awhile until I kinda understand how the control work. But a good concept :)
It was cute, reminds me of Outer Wilds a little bit with the drawback of having to wait for time to move
Neat idea, but it was a bit boring to wait around for the light to change while just to find them.
I like the aesthetics but the world is empty, maybe a smaller map could be better; the fact that the only thing I can do is walk made me not really wanna continue after taking 4 childs, there is no gamepley incentives to do so.
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