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Sponcio

52
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A member registered Aug 03, 2023 · View creator page →

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I'm currently 38/77 games rated, halfway trough! 

I am aiming to rate them all, it's the first jam i make where the number is manageble to do it. :)

That's was quite a nice little game,I liked the small twist of a well familiar mechanic, reminded me of jetpack joyride or geometry dash. The story wrapped everything up giving me some sort of emotional attachment , very nice job.

After one's first game is all downhill and one can only improve, keep it up.

Not my cup of tea but quite innovative and good artstyle. It only lacks on UX as the game has a very slow pace and is difficult to understand where I can actually move. Great job.

I can't understand the mechanic whatsoever unfortunately

Concept's good, the only bummer form is the pacing of the combat, too slow for my tastes. Suffers from the lack of checkpoints. Still quite nice, good job.

I belive it could have been more enjoyable if the camera was fixed, as trying to make the proposed jump technique was quite an headhace. Good job still.

One of the most polishd one I've seen in a jam, the concept is nothing new but the asthetichs give this call of duty zombie a breath of fresh air, good job, nicely done.

When I fell 4 minutes in again in the start room I rage quitted, I know there is an audience for this type of game but  it ain't me unfortunaly. Still, it's polished, has its aesthetic, it might be worth to continue develop.

It reminded me of "Thomas was alone" and it was enjoyable. The only bummer I had is that dieing reset the whole level, and there are a few instance where I softlocked myself and I had to die to restart. Nice aesthetics.

I can't understand how to play. Maybe the interface is bugged but I can't for the love of god understand what I should be doing.

Concept wise is fun, but the fact that if I fail I have to start all over made me quit 4 levels in.  The controls are quite funky too, it's a shame because I'm seeing dialogues and other levels in the screenshot that I would have been interested in seeing them. It's been 5 tries and i cant find Morio in the forth level god damn it!

The best I've seen so far, good artwork and visuals, the premise is  very comical, nice all around. 

Gameplay wise the movement is a bit, pardon me, floppy; and I belive aiming to attack was quite cumbersome (maybe could be more natural if the floppy was always in the direction of the kid?).

Anyway, a small gem, good job!

For being the first videogame ever made by you is quite a good start, allthough it has nothing special about the gameplay  the character design is nice and fun. We all got to start from the basics, good job!

The Juice!

yeah, then I was clicking the paste button

Or it's broken or the tutorial is unclear! Can't paste stuff so i'm stuck at level 3! It's a shame because the idea is cool

We are actually planning to make a "sequel", with our own custom made assets and with a better and scalable code, who knows maybe that will be our first game on Steam! :)

If you fancy a fast paced bullet hell with good juice that's what we have created!

Nice concept! We made a space shooter too, I would like to invite you to play it ;)

I finally won my own game!

Damn that could have been so awasome !!!

Quite alright, love grappling hook. Would have been nices if gameplay was a bit more fluent

A bit slow but enjoyable, be aware that you can place multiple conveyors  onto the same cell ;)

The game does not communicate me what I'm supposed to do... what are the icons? The colored dots? A tutorial would have been necessary game design wise :)

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Game's done but build doesn't work

Could we submit the Itch page now and upload a fuctioning build after the submitting period?

A me ha fatto impazzire!

I become blue... so? what was the point? what do i gained? :(

Very well done concept, some puzzles were quite tricky. 

Solid game, realli liked it, but it didn't follow the theme "Dark and light", or at least i could see the theme at play and i would like to hear your interpretation. In general good game, good job

Juicy, good music and art and ecxellent feeling. I would have liked more type of enemies. Another point is that enemy bullets are quite unseeable, camerashake (dont get me wrong is amazing), shooting, moving, explosion etcc adds up to that. Good job tho.

Nice artwork, couldn't understand the point of moving or if there was an end or what, as I just stood still in a light and enemies could not get me anymore. 

Real spooky, good job!

Educational i might say, liked it, I might suggest to not stop the music when dialogs appear, it wasa shame that the music stopped because it was really atmospheric

Could not finish the game because the character gets stuck. Other then that the movement is painfully slow and unresponsive. I understand you wanted to add the little animations to give immersino and weight, which by the way are incredibly well made, don't get me wrong,  but made me feel  not in control of the character, like when turning around. Hope your game could have a brither future after the bug fixes!

The concept is quite nice but it doesn't live up to expectation. At first there is no reason to switch realm mid combat and only to power up, but there is no incentive to power up because the gameplay is always the same. That being said I belive that if you had more  time  you coul really make this game florish  as the base idea is quite creative.

A few puzzles where unclear and some tedious, but, very original concept, good job!

Very original on creative, I felt the pace was a little too slow for my taste but nice game tho.

Thanks I'm glad you liked it!

Best I have played so far, very creative, original and clever, that was an amazing experience, good job