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andersmurphy

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A member registered Jan 23, 2023 · View creator page →

Creator of

Recent community posts

Just a heads up currently the steam page says:

"Notice: This product is not compatible with macOS 10.15 Catalina or above. Click here for more information."

Does pico-8 not support 64 bit exports? Not that macOS users buy games. :D

Warping graphics were epic. Felt really polished for a game jam game. Awesome stuff!

Really enjoyed the art style. The controls were smooth and intuitive. Nice one!

This was so much fun. Really clever mechanic!

Loads of fun! Some of the kittens didn't make it. 

That's awesome feedback. 

Was totally supposed to be a survivors game but then got caught up with procedural generation and the terrain ended up being the enemy in an attempt to cut scope. 

Good point about the controls. I never quite got the controls where I wanted them to be. 

Really nice story driven game. Cute music, and the animation/effects were really nice. The pollen trails were intuitive and clever. Great to see another awesome pico-8 entry!

Really addictive gameplay. Also like the option to keep playing after you win. Did start to lag towards the end with all the entities (on the we version).

Super cute graphics and dialog. Gameplay was fun too. 

Great to see another pico-8 entry. Gameplay was fun and the music was perfect. Really liked the searchlight effect too.

Really impressive, loved the music and the puzzles. Another awesome Pico-8 game in this jam. 

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Thanks! You're exactly right.

The initial map is cellular automata. 

Then the game runs the cellular automata without the death rule , i.e trees can't be destroyed by the generation running only spawned. The spawn rate, number of neighbouring cells with a tree needed for a tree to be spawned, increases based on how well you are doing. It also runs randomly in the x axis like a less random monticarolo style rendering (as opposed regular rendering a line at a time in sequence). This was to make it feel less predictable, without that it just feels like the wall of trees advancing from the x axis as opposed to coming from different directions. It's run in a coroutine on update that yields after a row has been processes so it takes on average 64ish frames for each square to be affected/tested.

The tree destruction is basically a delayed contagion, so each time something catches fire after a short delay all adjacent squares get tested for flammables and then one gets picked in each row (so it doesn't spread too aggressively and making it not 100% reliable). The number of cascades are limited to a certain number of jumps, around 3-5 (so 1+3+9+27 total destroyed trees,  assuming no overlaps), per fire you start. Higher cascades made the game very easy (and the Pico-8 would also run into its artificial instruction/cpu constraint because of too many particle effects and my questionable code). The number of cascade also ramps up with difficulty in an attempt to make things feel more intense/epic.

I'll share the code and do a more detailed breakdown when I upload it to Pico-8's BBS.

I did really like the mechanic once I understood it. I think it's just hard with jams because you have so little time to get the player up to speed. Unlike a regular game, where they are a lot more invested from the get go. Maybe having one of the signs near the X explain it? But then you run into the other problem, players don't read. :D

Safari on OSX. Got it working in Firefox took about 5 minutes to load though, loaded much faster in chrome (60 seconds). To be honest I've seen a bunch of issues with Godot's html build.

Glad I persisted and took the time to get this to work. The game is really good, love the mechanics, theme and music!

Loved the art style and atmosphere but surviving the night was rough.

Loved the music. Nice tempo.

Really enjoyed this. Love the concept and execution.

Fun, really liked the music and the art style.

Really wanted to play the but got (love the theme and art style):

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

Love the interpretation of the theme. Gameplay was really fun.

As someone new to pico-8 I'm in awe at the animations/effects and music.

Best game of the jam for me so far!

I really liked the puzzle mechanics and the lamp effect/mechanic. Was a bit confused at the start with the tile you can only walk through in darkness.

Cool concept. But didn't quite understand the mechnics. Loved the effects/animations though.

The tether/chain mechanics was super interesting and original. Loads of fun.

Really liked the effects.

Fun game, although a bit too fast for the time I had to play it. i.e I didn't have the time to play it enough to get good at. Though I guess that's a game jam specific thing. Too many other games to try! 

Loads of fun. Although sometimes I didn't quite see what killed me.

Love the music and the fog/mist/night effects. Very thematic.

Ah right might just be my laptop being to slow. I'll try it on my faster machine and leave it open/wait longer. Thanks.

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Couldn't get this to load in: Safari, Firefox or Chrome. Loading bar got almost to the end and then just stopped. :(

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Thank you for the feedback. Did you try running into a tree? Maybe I should have made that more obvious.