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Slime's Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.567 | 4.567 |
Overall | #24 | 4.122 | 4.122 |
Art | #34 | 4.233 | 4.233 |
Gameplay | #39 | 3.867 | 3.867 |
Music | #84 | 3.533 | 3.533 |
Originality | #92 | 3.867 | 3.867 |
Is the graphics 1 bit? | #151 | 4.667 | 4.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the usage of the theme, the artwork is really nice and the music is fitting. Good Job!
Thank you, I'm actually not that experienced in making music. I would have like to add another song in, but I didn't have enough time and I though the 1 was good enough.
hey hey, dont worry, the one song you had here worked really well on the game... as I said, it fits the athmosphere... and after all it is a jam, small short and simple projects are totally valid, I'm sorry if (due to language barrier/misread) I sounded like I didnt liked the music, cause I did liked it
lol, I understood. Thanks again. :)
Very well made! It took me a while to understand the mechanics, but I got there eventually. I did find the actual 'buttons' to be kind of difficult to differentiate from their environment at first, however.
Thank you. I definitely would have liked to improve some aspects like that a bit more, but I restricted on time and had to submit some hours before the deadline.
I love this! A very unique take on the light and shadow mechanics. The puzzles were a ton of fun to figure out and it was pretty easy to tell what to do just off environmental clues, so really well done on that too.
Thanks, I was a bit worried that the levels wouldn't be that interesting. Especially when I underestimated how much time it would take to design them. I would have loved to make more with more mechanics, but it's already a bit of a struggle to fit the game into pico8.
I am surprised this doesn't have more attention, this is incredible! Huge props for using pico-8, and getting your game to look so good using it. Honestly some of the best-looking visuals I've seen thus far.
Thank you. There probably wasn't much attention since the voting just started and I only made any posts about it after it was submitted some hours before the deadline.