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What was your #1 take-away from this jam?

A topic by byazzle created Sep 16, 2020 Views: 192 Replies: 6
Viewing posts 1 to 4
Submitted

Thanks for jamming everyone, I had heaps of fun with this one!

So what did everyone learn from this jam? My number 1 take-away was definitely to decrease the scope of my project. It's so easy to be ambitious 馃榿

Graphics are not most important part of game. They are important. But you don't need only graphics to make everyone play your game. They can be just two colors and be awesome.

Submitted

So true. A playable game is far better than a beautiful game you can't play!

Submitted

What I learned from this...  that I really love shrimps in little suits?

Joke aside, I would say I learned that you can get VERY creative with only black and white lines as your toolset.  In a way, much more than in color- they can be many many things depending on combination and context, so you don't need to make as many assets in the first place. You don't need to draw grass, just texture it a little, and wow, you suddenly have grass...
I also learned a lot about making puzzles! They evolved quite a bit as I was making the game. I'm also learning about having intelligent design, so you don't need lengthy explanations to understand what's going on...  but that's a work in progress. (for example, you can open up a menu in my game, but it's optional and I didn't mention it so I didn't see anyone actually try...)

This was a thoroughly enjoyable learning experience in the end ^^

Submitted

I definitely agree with the 2-colour creativity. It really makes you think about the basics and forces you to make sure the foundations of your art are really solid concepts.

Submitted

I learned that i ***really*** need to learn how to do proper level design :P

Submitted

Haha I had a similar learning experience! The whole time I was trying to come up with "puzzley" levels, I just kept feeling so dumb. I felt like a good combination/layout was just outside my grasp :P