Thank you for the feedback. I used a heavily modified version of this shader so that i could properly use it with 1-bit textures and to make it work on browsers.
Cassie
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I see. I meant to put in a invisible wall in the first one but forgot about it. On the second one, you're meant to shoot the water to freeze it so you can walk over it. There were also walls there in the level editor to prevent the player from falling through the level the way you did, but i think i forgot to add them in to the actual game. Thanks for the feedback!
It took me a while to get used to the controls, but after i got it they definitely felt pretty fun, tho i think the way the platforms are generated needed some more work. Also, I think the filtering on the sprites technically makes this not 1-bit, and I think you also confused astrology and astronomy
yea i know, i was very stuck on the theme thing so i decided to just do the first thing that came to mind with chemistry, which was a portal-like puzzle where you needed to make chemical elements interact to solve puzzles, but that was too complicated so i simplified it so much that it barely fit into the theme anymore, so i tried making up for it by setting it in a sci-fi chemical plant
I really like the graphics. The big dino controls good, and for the most part flying with the flying one felt fine, but sometimes it felt really uncontrollable, like i wouldn't be pressing anything and sometimes it just went up really fast and sometimes it wouldn't go up at all no matter how long i kept pressing up for. I didn't understand levels 7 and 10, but the level design of the rest of the game was all really good