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A jam submission

Doors And DragonsView game page

Submitted by Dygo454 (@Dygo454) — 5 hours, 48 minutes before the deadline
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Doors And Dragons's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#183.2353.235
Sound#193.0003.000
Use of Theme(s) (does the game have reflections, radioactivity, and/or dragons?)#213.4123.412
Fun#212.7652.765
Overall#233.1963.196
Bitness (is the game 1bit?)#284.0594.059
Creativity#312.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very smooth controls and sweet art

Developer(+1)

I'm glad you liked it.

(1 edit)

I loved the art! The game was very intuitive. The game did lack a bit on the fun category. The game did a good job of adding the theme into it, awesome job for that! The main menu UI was done poorly, and was not one-bit. The health bar was in a really weird place. I do not think the game was completely one bit because of a very minor thing that is the text color was not completely black and the rest was completely black and completely white. Just so you know all of these critiques are honest and just my opinion  Overall great job ,and keep it up! Here is a screenshot of your game not being one-bit: 

Same thing for the game scene.

EDIT: You should always upload a icon for your game.

Developer

Thanks for pointing that out I suppose with the stress of time I did not realize that the UI had a different alpha.

I am just  nit picky. A lot of stress I get it.

Developer

It's completely fine I appreciate that you pointed it out and that you played at all. Thanks.

No problem.

Submitted(+1)

The sound effects were too loud compared to the music, and I would have loved to see more original art rather than playing as a black mage recolor. That said, the physics were great and the zoom-in on the doors between areas was a very fun effect.

Those dragons are so dang good.

Developer(+1)

Thanks I'm glad you liked it and I wish I'd have had more time with the sound and art, actually the old man that gives you the wand was supposed to be the player (why he says that he ran out of time) but I had already animated the current player and didnt end up having time to animate that player.

Submitted

Try using the canvas next time for storing the characters health in the corner of the screen and out of the way. 

Developer

I did use a canvas but i do now realize that it may have been too large. Thanks for the feedback.

Submitted

This game is so dope. I love the way the platforms adapt their colors based off if their in a black zone or white zone. I have something like that in my game but its whole gameobject needs to be on one side. Is your source code available id love to take a look at it!  

Developer

I actually simply used a tile map and added transitions so that it appeared to happen because of the background. I'm glad you liked it.

Submitted

I love the music.

Developer

Thank

Submitted

Good artwork, cool music. Game felt a bit empty but I enjoyed hunting for keys.

Developer

thanks