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Galactic Gauntlet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 2.250 | 2.250 |
Clean | #10 | 2.250 | 2.250 |
Creative or Effective use of Tutorial? Add 1 for GTA Radio | #12 | 2.083 | 2.083 |
Innovation | #13 | 1.917 | 1.917 |
Level Design | #13 | 2.000 | 2.000 |
Art | #14 | 2.333 | 2.333 |
Overall | #16 | 2.021 | 2.021 |
Sound Design | #17 | 1.917 | 1.917 |
Use of theme | #25 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did this game use the theme?
Your goal is to destroy any dangers to stop any violence in space and prevent an interstellar war.
How did this game use the tutorial? (Did you use the radio tutorial? How?)
I used the 'How to load scenes like Skyrim Doors' tutorial for switching between scenes. Also for an easter egg ( go left from the spawn in 'Space Combat' until you find a strange looking battleship.. ;)
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Comments
Good work! Reminds of Star Wars Squadrons!
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Thanks, I hope you rated it :)
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It seems like you didn't like the game :(
Beautiful game! It's so fun, it's like a star wars battlefront gamemode, good job!)
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Thanks, I'm glad you had fun playing.
nice game. its a little hard to control the spaceship though. It felt it some uncomfortable. But awesome level and space atmosphere.
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Thanks! I tried to make it as easy as possible, but it is hard. You can check the controls on the menu. Thanks for the feedback :)
awesome
Nice Game!!
Had same issue like riverbanks but i fixed it :)
Rated your game :)
Wow, such a beautiful game!
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Thanks, I've been studying design for the past few years and a lot of that went into this :)
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It seems like you didn't like the game :(
This was absolutely amazing, the space is absolutely stunning and the movement was fun once you get used to it!
Never really a fan of battleship type games since the crowded UI on most of them gives me massive headache but this was really clean looking so it was enjoyable for me since everything was easily understandable! Although, the movement gave me mild headache at the start because the cursor rotates with the ship, it gets a lot better after a while when I got used to how to control the ship - it was definitely fun to move around like that after a while! Chasing enemy ships going farther became much easier after a while, and more fun!
The round reticle / target on the enemies was also really helpful since at first, I was just targeting the ships themselves until I noticed the bullets were projectile-type and they travel a certain amount of time, which is when I noticed what that reticle was for XD
I originally started the space combat gamemode but it was a little hard for me to navigate yet so I went with wave fighters instead and it was much more fun for getting used to the controls and navigation!
Absolutely enjoyed it, especially the movement once I got used to it! Great job!
----- Just wanted to mention that to make the game work, I had to rename the folder named Packages_Exporter_Data to Clearworks_Data since it was giving me an error that wasn't allowing me to enter the game, other than that, it was amazing!
- Karu
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Thank you! I realised that there was a learning curve to the movement, but after a while you can get used to it. I created the Enemy Waves mode after I realised this, so I'm really happy that the game mode worked for you!
Thanks for mentioning the package exporter, I was in a rush when building the game and completely forgot about it. Sorry!
I'm getting an error and can't open the game:
"There should be 'Clearworks_Data'
folder next to the executable"
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Rename the folder named Packages_Exporter_Data to Clearworks_Data
good game