Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

KindMoneyView game page

turn-based strategy about money
Submitted by Ezzzz4 — 48 minutes, 56 seconds before the deadline
Add to collection

Play game

KindMoney's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#52.4002.400
Use of theme#82.4672.467
Creative or Effective use of Tutorial? Add 1 for GTA Radio#102.1332.133
Fun#151.9331.933
Overall#152.0252.025
Clean#172.0672.067
Sound Design#201.8001.800
Level Design#211.6671.667
Art#251.7331.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did this game use the theme?
This game is about kindness, the players are kind by a script, even if player compete with, he must give you money if you ask him

How did this game use the tutorial? (Did you use the radio tutorial? How?)
I've used the swap transforms tutorial to make platforms' map look more randomized, also the interaction tutorial(made script for each platform and abstract class with platform with abstract void Interact, but didn't use the unityevent, bc didn't need to, but also used it in the other script)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted
Show post...

It was a little hard to play but I like the idea. I also found a few bugs, the squares didn't work for me most of the time. Good game!

Developer

Thank you) yeah, I know, I didn't find those bugs bc didn't have enough time to play, and to fix it I could write 1 line of code.

Submitted

Love the idea for a multiplayer game, it was a bit difficult to grasp at first, but overall I like the concept!

- Mochi

Developer

Thank you for your feedback))

Submitted

Innovative game .fun to play .the camera is little off to me other wise great game

Developer

Thank you for your feedback))

Host

Half the time the squares didn't work, if that was intended I'll change the clean score.  That being said this was a lot of fun and super innovative!  Great job this would be a fun board game for tablets or phones.  Or just a fun board game!

Developer(+1)

Thank you! Yeah, I know, I'm so dumb, I've forgotten about 1 line of code... so when player goes on the next platform, I give the platform class his class, and take away from previous class, but I forgot to take away the class while Regenerate map, bc I'm using ObjectPool pattern.. just needed to write _currentPlayer = null in OnDisable void.

Host

It happens, still an awesome game!

Submitted

Nice little game! I didn’t understand it at first and some dialogs don’t face the camera so they are difficult to read. Good job! :D

Developer

Thank you! yeah, I know the dialogs are broken, I made it with sprite of a dialog and textmeshpro, do you know how to make it better? If you do, I'll be very thankful)))

Submitted (1 edit)

You can rotate the parent object (containing sprite + text) facing camera with:

// target is Camera transform

transform.LookAt(target);

Hope it helps :)

Developer

Yeah, I've tried it, the text still wasn't visible))) but I think it's because of my water shader

(1 edit)

Nice Game!

Rated your game :)

Developer(+1)

Thank you)

Welcome :)

Submitted

Pretty cool idea for a board game. It seemed pretty buggy for me, at times I could rob other players many times in one turn, even when across the entire map. Making them go -$ lol

Developer (1 edit)

Thank you for the comment) sorry, but i didn't have a time to fix bugs, it took very long time to make logic for map generator and each platform, also I was busy studying, so I didn't have time to test, and now I realized, those mistakes are so stupid, I could fix them in 2 lines of code...

Submitted

Good job, I liked that later in the game you can lose money by jumping on a tile with a person standing, maybe, to make the game more difficult you could have certain tiles dropping when someone already reached $1000, overall was fun :) 

Developer

Thank you for the comment))) I had this idea in my mind, but I wanted to make it like an ability, so the player could choose the platform which he wanted to remove, but I couldn't spend more time on developing this game because I was busy studying.