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Thief's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Puzzle Design | #3 | 3.600 | 3.600 |
Audio | #4 | 3.200 | 3.200 |
Story | #4 | 3.400 | 3.400 |
Overall | #4 | 3.500 | 3.500 |
Funness | #5 | 3.600 | 3.600 |
Characters | #6 | 3.400 | 3.400 |
Visuals | #6 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- While the story and puzzles are quite simple, and there's not much to the characters, I enjoyed it as a chill bite-sized adventure, and the button that lets people know where all of the interaction points on the screen was a great addition, making the game extremely user-friendly!
- I really liked this game. Simple and logical. The fallen tree joke was really funny.
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Comments
This was a really neat game, one of my favourites! Good gameplay and I liked that you gave an option to reveal all the clickable items. The environment art and animations were good. Loved the red herring :)
The only issue I had was when I was trying to use objects, had to click multiple times, but maybe that was just me.
Thank you! Glad you liked it!
Not sure about the clicking issue, I'll see if other people are having that same issue :)
A good little game, the right amount of juice. I had fun playing it man.
Thanks!
Very nice game overall :)
The story is a bit on the light side, but the puzzles are well rythmed and make sense. You can see it's an RPG Maker game with premade assets, but it looks good, and at least it's built like an adventure/point and click game and not like an RPG game (eg: no random battles while walking around ^_^).
I liked all the flavour descriptions, and the fact you could highlight interactable items.
Thanks for the feedback!
But to correct you, it's actually not an RPG Maker game. This is programmed in Java using the libGDX framework :)
My bad! :D It's just the assets that led me to believe that ^_^ More props to you then, Java is *hard*! :')