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Two Button Clarification

A topic by Cyber5 created Dec 03, 2019 Views: 433 Replies: 4
Viewing posts 1 to 5
(2 edits)

Just wondering if we  are allowed to have  two buttons that can change their actions. There will only ever be two buttons on the screen but they change what they do depending on the game-state.  An example: a button that +1 to total and a button that -1. If you pickup a powerup the first button now  divides the total by 2 instead of adding 1 but the total number of buttons never changes.

Host

That's ok indeed.

Just imagine that the game has to be playable with a very simple controller which would offer only two physical buttons.

(1 edit) (+1)

Is mouse movement considered a "button",moving it arround like for turning a camera?

Submitted(+1)

From the jam page:

ONE RULE TO BIND THEM ALL: TWO BUTTONS TO PLAY, AS IN "ONLY TWO BUTTONS". It's NOT left, right, up, down "and" two action buttons. It's NOT "mouse move" and its usual two buttons. It's litterally JUST TWO buttons.

So, no mouse movement.

Imagine the DK bongos: https://nintendo.fandom.com/wiki/DK_Bongo it should be playable on that.

Or, like 1 finger death punch does on android. Left and right half of a phone screen being a single button each.

Wait, what about mouse movement to click on the two buttons. So the  buttons are physical objects on the screen (instead of key presses) and you move the mouse to click  on them. Is that allowed?  The mouse isn't used for anything else though.