Yeah , Its something i wanted to fix but I made it all within the last day, if i started earlier it would be something i wouldve ironed out , along side with balancing and probably a less punishing system for being in the dark , thanks for the feedback!
Dabt
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the walking slower with an item was to make you not be able to hoard items around, would make the game too easy, level 4 is quite laggy, alot of enemies on there and not alot of time to optimize AI, but level 5(the boss) is smooth
Its a horror game so knowing where enemies are is kinda agaisnt the idea, but u can hear them coming through sound
Thanks for the feedback, will keep it in mind if i make a full version of the game
controls are very stiff, dash is very very inconsistent, and some of the enemies will just freeze in place for some unknown reason, and when they dont, they arent a threat to the thing to protect, u can always do more damage to the win condition in less time than they can kill you
With some fixes to movement, dashing and AI balancing and fixing, it would be a great game
Thank you! The rat is on a random timer, which can be 10-50 secs(so luck applies alot) , and the camera guy takes 1min to get triggered, during my testing it seemed fine and my testers also thought it was fine, but they did have alot of time to learn tactics. Need to learn how to balance without my own skill making it hard on other people. Glad you enjoyed it.
Thank you. The fast time was just to speed the game up , because there wasnt alot to do but i still wanted a 6am end. And the battery speed was just a quick band aid solution to force you to keep moving. On the difficulty, I got mixed messages from my testers, some said it was too easy some too hard, so I did a half and half solution(some enemies only get active later on, and some are really slow on getting triggered), but it could definitely have more balancing. Glad you liked it!