I liked it. Very reasonably challenging. It's a bit awkward waiting around for like ten seconds after you shoot, while everyone just kinda stands there like you didn't just kill someone three feet away. But that's just a small detail. The game is cool. The artstyle is cool. It reminds me of Runescape, but with horse heads.
They actually walk around, but not that much. I didn't want to implement pathfinding, and there's a high chance of them walking inside a building or behind one which wouldn't be fun for gameplay reasons so I tried to limit their movement and mostly have them pace back and forth every now and then.
Just played through the game managed to find my target and stop him before he exploded! sweet and simple gameplay loop, I did encounter an issue when I completed the game and went to play again, it didn't seem to properly reset for me and just said "New Text" at the top.
Feedback wise, I think you could make it more tense by adding in a music track, I like it though
Hmm. Yeah, the code to reset states between playthroughs is a bit sketchy, but I thought I fixed it already. I'll see if I can get it to reproduce and fix before the deadline.
Yeah, there was an issue, it was possible to trigger the transition from main menu to gameplay several times and that caused issues. It's not 100% perfect but it should be fixed now.
Yes! Thanks for the reminder. I had it set as restricted during the development and forgot to switch to Public upon submission. Should be playable now.
Comments
I liked it. Very reasonably challenging. It's a bit awkward waiting around for like ten seconds after you shoot, while everyone just kinda stands there like you didn't just kill someone three feet away. But that's just a small detail. The game is cool. The artstyle is cool. It reminds me of Runescape, but with horse heads.
Cool idea, would be nice if the people walked around a bit.
They actually walk around, but not that much. I didn't want to implement pathfinding, and there's a high chance of them walking inside a building or behind one which wouldn't be fun for gameplay reasons so I tried to limit their movement and mostly have them pace back and forth every now and then.
That makes sense, I did notice them move occasionally.
nice 20 second 3D challenge (after i became acquainted with space helmets, plate armor and other things to look for :) ). thanks for sharing!
Just played through the game managed to find my target and stop him before he exploded! sweet and simple gameplay loop, I did encounter an issue when I completed the game and went to play again, it didn't seem to properly reset for me and just said "New Text" at the top.
Feedback wise, I think you could make it more tense by adding in a music track, I like it though
Nice work!
Hmm. Yeah, the code to reset states between playthroughs is a bit sketchy, but I thought I fixed it already. I'll see if I can get it to reproduce and fix before the deadline.
Yeah, there was an issue, it was possible to trigger the transition from main menu to gameplay several times and that caused issues. It's not 100% perfect but it should be fixed now.
Perfect! yeah playing again works fine for me now
The game is restricted, it shows: You do not have access to this page.
You can change that in the Visibility & access options so others can play it.
https://itch.io/docs/creators/access-control#visibility-modes
Yes! Thanks for the reminder. I had it set as restricted during the development and forgot to switch to Public upon submission. Should be playable now.