I also have trouble understanding how to actually play, but spend some time exploring the UI.
I like playing maging-type of games, so the cryosleep sounds interesting. would love to try again if there is a post jam update.
I personally found it difficult to navigate, but I'm not use to play any audio games, I get confuse when there is a lot of repetitive sounds, so I can't really give any feedback on the gameplay.
I was surprise at the fact that there is lost of options to make accessibility and navigation more flexible. I'm sure with more time and experimenting with all the options I will be able to have a better navigation experience.
The fact that you can control the volume of each different sound is also really cool, I haven't seen that in any other game so far.
I like the sounds used, they work really well together and probably irrelevant for this jam but it has a nice hand-drawn art style.
The only issue I encounter was trying to find the direction of the seagulls, but even if I was lost for a few seconds is just so relaxing to navigate and move the boat.
Nice game, very simple and easy to learn controls and the intro narration and tutorial are excellent.
I also like the sounds you used for the game everything blends really well and create a good immersive atmosphere. The visual cues were a nice touch.
I'm don't really play rythm games, so I can't really comment on the difficulty curve, but I think is ok for the jam timing constrains.
Also I think I used the same sound for the enemy attack in my game, I had to check twice I didn't leave my game open while I was playing your game.
Hi thanks for your feedback, I'm glad you had fun playing the game.
In the readme it says A and D to move, but it seems I can't really move backwards.
That's definitely a bug, you should be able to move left or right as long as you have endurance. I'll look into it.
Even at max endurance, monsters still seem faster than me.
Yes they are really fast, there is no real balance between the enemy difficulty and the upgrades, is just something I added last minute. So it needs more testing and tweaking to make it more fair but challenging.
Maybe a "speed" upgrade so the player can move faster.
Thank you very much for participating! I really hope you come back again next year too. :) We're glad to have you.
I learned a lot this jam, looking forward for the next one.
Nice and fun! Good job implementing the "Sound of y'all" wildcard. The sounds and music add a more funny vibe to to the game and they are enjoyable to hear.
Also the fact that you have to stay on the "dark water" areas it makes the gameplay more interesting and challenging than just evading the ships.