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Btzr

158
Posts
2
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9
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A member registered Oct 30, 2018 · View creator page →

Creator of

Recent community posts

Addictive fun stress-relief, remains me of bubble wrap but with stars.

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The game is restricted, it shows: You do not have access to this page.
You can change that in the Visibility & access options so others can play it.

https://itch.io/docs/creators/access-control#visibility-modes

Nice game, very addictive.

Nice games, is there a full screen option ?

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Nice game. Scores are not working ?

I see only null values and 0

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Nice game.
I was waiting for the golden cat to give me the secrets of the universe, but I guess I'm not worthy. 

Funny, and tragic. Nice visuals and sound.

Nice game, looks really complex to make.
Apparently I got greedy with the minerals but almost run out of food.

Funny and clever. Well done.

Fun and very well polished.

Nice idea, gamepad support looks fun, too bad I don't have one right now.

Solid idea, nice one.

This is more fun than microsoft minesweeper.

Awesome concept. Love the art.

Nice game, I'm pretty bad at this but the game over screen is really cool with all the explosions.

Thanks for playing!

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The web version is not well optimized yet, I'll add a windows build later...

Update: Fixed some things but desktop version runs better.

I also have trouble understanding how to actually play, but spend some time exploring the UI.

I like playing maging-type of games, so the cryosleep sounds interesting. would love to try again if there is a post jam update.

Thanks!

The NVDA integration was possible thanks to  NightBlade, who is also the host of this game jam.

I'm glad you had fun! thanks for playing.

I really like the music and the voice sound effects.

My only complain will probably be the VHS / CRT monitor effect on the main screen, it can make the text difficult to read.

Great use of sound and narration. I also had trouble finding some events, having the debug mode to toggle the visual representation was a nice touch and I really like the grid system.

Great game overall despite the tts issues. I really like all the dayMons design, and the the fact that there is a description of the shape and colors  is really cool. 

Thanks for the feedback, the footsteps audio definitely needs some improvements. I'll try to fix this on a post-jam update.

I personally found it difficult to navigate, but I'm not use to play any audio games, I get confuse when there is a lot of repetitive sounds, so I can't really give any feedback on the gameplay.

I was surprise at the fact that there is lost of options to make accessibility and navigation more flexible. I'm sure with more time and experimenting with all the options I will be able to have a better navigation experience.

The fact that you can control the volume of each different sound is also really cool, I haven't seen that  in any other game so far.

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The sounds and voice are great and it really brings an immersive experience.

As other comments already said it needs more sound cues or improve existing ones to make more easy to find and locate the raindrops.

Probably irrelevant for this jam but the grass effect looks really cool.

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I like the sounds used, they work really well together and probably irrelevant for this jam but it has a nice hand-drawn art style.

The only issue I encounter was trying to find the direction of the seagulls, but even if I was lost for a few seconds is just so relaxing to navigate and move the boat.

Nice concept, needs more improvements to be more fun but works well as a core mechanic.

Same as the other reviews the ten seconds is really not  enough,  maybe a having a way to gain additional time like a combo system can add more engage and playing time value.

Fantastic game, It has great accessibility, the UI is so easy to navigate  and the  game mechanics are fun.

Glorp!

I like it, Is kind of addictive if you like classical music.

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Simple but fun, really good use of the sound effects. The fact that this is also accessible on mobile is also really cool.

I like how this game combines different types of card games ( I love card games ) and probably not relevant for this jam but I like the visuals.

Nice game, very simple and easy to learn controls and the intro narration and tutorial are excellent.

I also like the sounds you used for the game everything blends really well and create a good immersive atmosphere. The visual cues were a nice touch.

I'm don't really play rythm games, so I can't really comment on the difficulty curve,  but I think is ok for the jam timing constrains.

Also I think I used the same sound for the enemy attack in my game, I had to check twice I didn't leave my game open while I was playing your game.

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Hi thanks for your feedback, I'm glad you had fun playing the game.

 In the readme it says A and D to move, but it seems I can't really move backwards.

That's definitely a bug, you should be able to move left or right as long as you have endurance. I'll look into it.

Even at max endurance, monsters still seem faster than me.

Yes they are really fast, there is no real balance between the enemy difficulty and the upgrades, is just something I added last minute. So it needs more testing and tweaking to make it more fair but challenging.

Maybe a "speed" upgrade so the player can move faster.

Thank you very much for participating! I really hope you come back again next year too. :) We're glad to have you.

I learned a lot this jam, looking forward for the next one.

I know is maybe too late, but  I finally have something playable. It only works on windows.

Kind of late, but finally have something playable.

Update: Removed the web build because is broken and my current version of godot has a lot of bugs and missing features when exporting to web. I hope I can have a playable build this weekend.

Hi sorry for the inconvenience, I don't have a playable build yet, just uploaded this really quick when I was creating the project page. I hope to have something playable this weekend.

I'll probably just remove the web build for now.

Nice concept. Adding more objectives ( things to fix) will definitely make this more fun to play.

I think this will work great as a local multiplayer.

Wow nice! Really fun mechanics well done!