I like the concept of using the recoil and momentum to manoeuvrer around the level. The level layouts were interesting, and I appreciate the gradual introduction of enemies and concepts.
I found the aiming/walking controls a little awkward, specifically when hitting the ground and walking into the direction that I was aiming. This lead to a lot of my retries on the final level as I would accidentally walk off the ledge as I tried to aim right, and then walk off the right side of the ledge upon touching the ground. A potential change could be to forgo being able to walk left and right, and dedicate the directional buttons for only aiming.
I like the graphical style and the music - they complement each other such that it gives the game a retro aesthetic.
Great experience! The visuals are fantastic and remind me of Risk of Rain, which I absolutely love! The music is a bit chaotic for my taste, perhaps intentionally so, which adds a unique flavor. I'm excited to see how this project evolves and hope you keep working on it.
Nice work! Love the way your gun is both a means to kill enemies and get around. I like the levels you setup as well!
There is a bug with the first level I noticed where because it includes the intro and the sound track playing, if you do run out of time on this level it will cause the music to start playing again without stopping the last set of music.
I tried again from page refresh and if I got past the first level and ran out of time it was fine
I liked the game mechanics, shooting to propel yourself is cool. There was a slight issue with the sound where whenever I started another game the music from the previous game would continue playing as well, leading to the track overlapping with itself.
Comments
I like the concept of using the recoil and momentum to manoeuvrer around the level. The level layouts were interesting, and I appreciate the gradual introduction of enemies and concepts.
I found the aiming/walking controls a little awkward, specifically when hitting the ground and walking into the direction that I was aiming. This lead to a lot of my retries on the final level as I would accidentally walk off the ledge as I tried to aim right, and then walk off the right side of the ledge upon touching the ground. A potential change could be to forgo being able to walk left and right, and dedicate the directional buttons for only aiming.
I like the graphical style and the music - they complement each other such that it gives the game a retro aesthetic.
nice concept and mechanic but a little glitchy and could def use a Fullscreen option. polish it up a little when you can and let us know?
Great experience! The visuals are fantastic and remind me of Risk of Rain, which I absolutely love! The music is a bit chaotic for my taste, perhaps intentionally so, which adds a unique flavor. I'm excited to see how this project evolves and hope you keep working on it.
Please consider leaving a review for my submission at: https://johndoubleub.itch.io/infernal-machine
Nice work! Love the way your gun is both a means to kill enemies and get around. I like the levels you setup as well!
There is a bug with the first level I noticed where because it includes the intro and the sound track playing, if you do run out of time on this level it will cause the music to start playing again without stopping the last set of music.
I tried again from page refresh and if I got past the first level and ran out of time it was fine
Other than that nice job!
I liked the game mechanics, shooting to propel yourself is cool. There was a slight issue with the sound where whenever I started another game the music from the previous game would continue playing as well, leading to the track overlapping with itself.