I love this!!! Physics based games are awesome and I like that you can build so much variety with only 5 parts!!
One nice addition might be scroll to rotate (and maybe auto zoom-in when you build / zoom-out when you play)
Also snapping rotation to 5 degree increments and not resetting the rotation for the next part might be good additions. Otherwise a fantastic game with so many different levels!!
bonkibot
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What a bunch of fun mini games! The graphics looks really good and the music has a great vibe! Sometimes the start timer could be longer, for example I always instantly failed the stamp game, and the box catching one was hard because the boxes came flying before I figured out the controls. Some sounds might help to underline what is happening. And the colliders in the cable game could be bigger, they felt quite frustrating to me because they kept failing to connect. Otherwise well done!!
It's so simple there's barely anything to discuss, but it definitely works!! :-) The music makes it fun, I think adding some sound effects for win, loss and the timer could elevate the game even more and make it more immediate to understand than reading. Also the visual design is a bit crude and would benefit from a different font, colors, text animations, layout and background.
Mechanic wise maybe it could be fun to make the calculations harder the higher your streak is!
Cool small game! I like the visuals, but I'm mainly impressed by the variety of gameplay and settings. It feels really barebones but works quite well! I hope you can flesh it out some more in the future. :-)
In the octopus fight unfortunately I got stuck on the "rmb to shoot" screen (after it appeared for the third time, with two brown tentacles left), I clicked everywhere but nothing happened.
WOWIE, I think I found my favorite game of the jam!!! This is such a unique and neat idea and execution, everything fits within the concept of "two", the controls, the colors, the sounds. I really like the sound design part and the variety of played notes makes it feel so organic while also being a great help to remember the different combinations.
I'm really really impressed, what a great game!!!! :oO
Thank you! We tried to keep it as exciting as possible with introducing more and new bugs, but of course, typing symbols is not the most varied of tasks. Thank you so much anyways! We will upload a patch with a few quality of life improvements after the jam, so maybe that takes away a bit of the repetitiveness (especially waiting for the timer to stop)
Thank you for your thoughtful review! Yes, distinguishing the bugs from each other when they're up close is intentionally confusing, though it gets a lot easier if you know the combinations by heart after a while.
We actually had a patched version that also features a premature end of the level after killing the bugs, unfortunately it wouldn't let us upload because we missed the deadline by a few minutes. So stay tuned for the improved version right after the jam :P
Wowie this is a super cute and cozy experience!!!
The graphics and sound design work really well. I would love for this to turn into a bigger thing with more / unlockable items. The performance could be optimised I think, maybe by letting the physics bodies sleep once they're not moving anymore? And I don't know if I'm delighted or annoyed that you can push around all objects with the one held in your hand :D
Solid platformer concept, I think the mechanics have to be fleshed out a bit more. The mouse to aim while using the keyboard feels a little clunky to me. And the reset to start when you fall is quite frustrating (especially in a jam format)
This one is obvious: Graphics would be nice :D Although this aesthetic also has an avant-garde quality haha
Simple concept with a cute art style! I think the collider of the blocks should correspond with the visible shape so you can better judge where you can walk / place blocks (meaning no black outlines). Also it would be cool to indicate where you have to go in the beginning of each level. Otherwise very solid game!!
Fun game!! Managed to finish it in 10.00 secs! The mechanic feels really cool, like a human pin ball :)
I didn't really use the bounce mechanic because I got way better times by just sliding along the walls. Sometimes my boost seemed to run out fast even though I gave it full power (close to the yellow line)
I really liked the meta speedrunning lore :D Are the highscores actual players?
Aww I really like the idea and presentation behind this game, and I love the flying meatballs (dirt particles)!!! :D Like others have said, the controls feel a little disconnected and I don't know how to influence the rain exactly. And I don't know if it's smarter to try growing big drops or just click on the small ones.