This is so cool! You nailed the tension in this - the red glowing eyes in the shadows is so perfect and scary. Do you intend to make a follow-up or expand on this?!
Awesome work! The audio is spot on. Love the anticipation too.
Did you use Unity? If so, could you please help me find tutorials to create the player's view cone? I could not find much on Youtube that properly work with newer versions of the engine.
Do you know any good tutorials for creating the field of view effect in Godot? I finally started learning Godot but can't find much related to fov effect on youtube. Thanks!
I am not sure if I understand your question correctly but if you want something similar to what I have in my game check out the tutorials regarding lighting in godot.
Yes, something similar to the light mechanic in your game. I'm also interested in learning how to create the masking effect where you can always see the floor and other static items in the level but you can see the enemies or some specific items only when they are in direct line of sight.
This masking effect is something that I am still trying to figure out myself.
About the Deadly shadows I would love to make it a full scale game but at the moment I have to focus on my university studies. Hopefully in the near future I will start working on it again.
Hi! Thanks for submitting your game to the 20 Second Game Jam!
We noticed that your game doesn't last for 20 seconds and that's one of the rules of the jam.
We made the game invisible in the jam for now. If you are able to modify the game so that it follows the 20 Second rule, we will be happy to allow it back in the jam. If you would like to talk with us about it, come to the Discord channel and say hi!
Comments
Creepy atmospheric little game… the “To be continued” was also great :)
Whenever I make games, I think about sound quite carefully, as it can invoke so many feelings. You did that perfectly. So well executed. Well done
Thanks! In my opinion good sound effects can bring every game to life.
I loved the aesthetics!! the scary sounds in the background were a nice and a scary touch
Thanks!!!
Nice difficulty! Love the scary aesthetics!
Thank you! I am glad to hear that you enjoyed the game.
Really cool demo, would love to play a bit more with it! Nice tension with the really fast charging shadows! Well done!
Thanks, hopefully in the future I am going to be able to release a full game
Really nice game tbh. It really made me claustrophobic
Thank you! I tried every encounter with the monsters to feel like a real threat.
This is so cool! You nailed the tension in this - the red glowing eyes in the shadows is so perfect and scary. Do you intend to make a follow-up or expand on this?!
I would love to. After the game jam I want to add story for it and more rooms for the player to explore with more details.
Scary shadows and sounds, dark vibes!
I am happy to hear my goal was achieved
Awesome work! The audio is spot on. Love the anticipation too.
Did you use Unity? If so, could you please help me find tutorials to create the player's view cone? I could not find much on Youtube that properly work with newer versions of the engine.
I am happy to hear that you enjoyed the game.
Sadly I don't think I can help you with your problem because I use Godot for my games and my experience with Unity is almost none
That's alright. Thank you anyway. I have been wanting to check out Godot for a while; your game has given me a good deal of motivation!
Try it out, I started using Godot because I was too intimidated by Unity.
Also at the time my PC was having a hard time running Unity
Do you know any good tutorials for creating the field of view effect in Godot? I finally started learning Godot but can't find much related to fov effect on youtube. Thanks!
I am not sure if I understand your question correctly but if you want something similar to what I have in my game check out the tutorials regarding lighting in godot.
Yes, something similar to the light mechanic in your game. I'm also interested in learning how to create the masking effect where you can always see the floor and other static items in the level but you can see the enemies or some specific items only when they are in direct line of sight.
I followed this tutorial but the masking effect was glitchy when I tried it in Unity.
https://yewtu.be/watch?v=CSeUMTaNFYk
Anyway, I'll checkout Godot lighting meanwhile. If you know where I can learn about this above mentioned masking in Godot, let me know. Cheers!
PS: When are you releasing Deadly Shadows full game? You should definitely expand the game!
This masking effect is something that I am still trying to figure out myself.
About the Deadly shadows I would love to make it a full scale game but at the moment I have to focus on my university studies. Hopefully in the near future I will start working on it again.
Ah, I see. I hope everything goes well with your studies. I look forward to seeing what else you will make in the future!
Hi! Thanks for submitting your game to the 20 Second Game Jam!
We noticed that your game doesn't last for 20 seconds and that's one of the rules of the jam.
We made the game invisible in the jam for now. If you are able to modify the game so that it follows the 20 Second rule, we will be happy to allow it back in the jam. If you would like to talk with us about it, come to the Discord channel and say hi!
Hello!
Thanks for the feedback.
I modified the game a bit by adding a 20 second time limit. Hopefully this should be enough to satisfy the rules.
Yep! It looks good! That shadow is tough though!