Hey GortagonGame, I made it to level 29. I love the visual and audio effects. The special power ups add quite a lot to the experience. The variety in NPCs and their behaviour is really good as well. I see you've added a glow to the scythe at the start of levels; it is much more visible now! The game feels well polished and approachable. One suggestion I would offer is to make the scythe sprite spin while it is moving. In case you already tried it and it does not look as good, then no worries. Overall, it is a really nice game and I enjoyed it! Congrats on making this and I wish you good luck on your future endeavours!
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Kill in 20 seconds's itch.io pageComments
This is awesome! I made it to level 30. Love the art, music and sound effects. If I could make a suggestion, there's currently not a lot of contrast between the scythe and the background, making it hard to spot at the start of levels (especial the harder ones). Adding an outline or make the handle brighter (maybe glowing like the reaper?) would make it easier to see.
Very good!
The core gameplay is really fun, I got immersed when trying to beat the levels.
Here are the things that could be better:
1 - I would like more effects to be added, such as camera shake when hitting monsters, enemies leaving pools of blood, in other words gamefeel in general;
2 - At level 25 the scythe left the scene and I lost;
3 - The special powers could be more useful, since most of the time the scythe is just more efficient (obs: the fenix's song is kinda funny XD).
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