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A jam submission

Sky ScorcherView game page

A simple Zaxxon-clone
Submitted by Jesse Hamm — 4 days, 11 minutes before the deadline
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Sky Scorcher's itch.io page

Results

CriteriaRankScore*Raw Score
Are the sounds that of an arcade game?#15.0005.000
Is this aesthetically pleasing?#15.0005.000
Is this fun and addictive?#174.0004.000
Does this align with the arcade theme?#194.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

What an awesome blast from the past, I played Zaxxon back in the day quite a lot and this brought me back to those times <3

Developer(+1)

Thank you!:)    Yes, Zaxxon has always encompassed one of my fondest memories during my early days in the arcade:)

Jam Host(+1)

Great job! I didn't know how high I could go so I ran into a wall a few times. 

Developer

Thank you:)  Yeah, I had forgotten to implement the altitude indicator.  I'll probably get to that ASAP:)

Submitted

This was a thing in the original Zaxxon too which is how you can utilize your bullets to see if they pass the obstacle, then you're in the correct height.

Submitted(+1)

Woot! I think I got the high score!

Developer

Cool! Congratulations:)

Submitted(+1)

This is a fun game and reminds me of a very old game I used to play in the early 90s!

Developer

Thank you:)

Submitted

its a bit hard to control with the perspective, maybe the input can be rotate 45 degrees so it actually translated to the perspective/camera angle, also could use a invert-y option, sometimes not all would use to inverted y controls

and its a bit hard to position myself properly, maybe a crosshair that detects things infront of the player? like a raycast going foward from player, with the crosshair on the hit point of that raycast

Developer (1 edit)

Thanks for the suggestion.

I'll see what I can do about implementing a raycast system in order to better    determine what the player is precisely aiming at.

However, I will not be  deviating from the isometric perspective as this again was explicitly designed to invoke the orientation and gameplay style of the original Zaxxon.  I will also be keeping the Y-inversion controls as this is both an accurate invocation of Zaxxon, and an authentic representation of aircraft pitch controls.   It may take some getting used to, but it's easily manageable, once you get the hang of it.

Submitted(+1)

nah its cewl the isometric is amazing, the controls only seem to not be translating well, i love a new view of common type of games every now and then!

Developer

Hey, thanks:)