something that keeps on coming up
anegri
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I used it on my Bombernite game, https://anegri.itch.io/bombernite and put your credit on the page.
It is too similar to the Binding of Isaac, except with the auto fire... which took away from the game play. It is a good prototype, and the auto fire would work well on mobile, but not on a console or machine. Is everything 2D on godot or did you use 3D and rendered it as 2D?
Also, the dogs the shot two fire bullets makes it so that they stand and shot, but if you stay right in front they can never get you, I think their logic needs to be tweaked a bit.
I really like it and it looks great, the only thing I would change is making the arcade cabinet take up the full screen and no tilt on the camera. The shapes of the objects to execute need a bit more detail so that you can tell them apart (or change the color of the yellow and orange, the filter makes them look too similar). You should make it take up the full screen and make an ad version, making a build for android/iOS and see how that goes.
You should not be providing the debug version of your tool ;-). For a release you should the following:
1. Under the project view > Build Configuration (expand) then right click on the Release and make it active by selecting Activate.
2. Then run the Make command to build the executable.
3. Go to project > deployment and you can find all the locations of the required dlls to bundle next to your executable.
4. [ Optional ] Use NSIS to make an installer
Is this what you meant? I struggled at first to find and deployed builds, but after doing it over a project I streamlined the work to this. Now if you mean that you want a single click solution to get your files ready for deployment you could write an application that you point to the project folder and then is able to copy, move, and bundled your deployment tool (I have not made one for my RAD projects).
I don't use it for game development, but I have used it for tools (I use C++, not delphi... but that is because I know C++). I think the UIs can be done really quick and effectively with it. You could use a theme on your application and it will make it look native to windows (they have some really slick themes). Let me know if you need help!
Awesome game, it can be tough to see... and for the other comments you need to explore. I managed to get the red laser gun and then was taken out. I think the hard part to visualize is the how the images are being down sampled into the 64x64 resolution. Not sure the engine you are using, but maybe remove any time of aliasing or interpolation for the textures? I think the game had good polish.