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IMPULU's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to theme | #1 | 3.667 | 3.667 |
Gameplay | #5 | 3.000 | 3.000 |
Overall | #5 | 3.167 | 3.167 |
Creativity | #6 | 3.000 | 3.000 |
Presentation | #7 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who worked on this game? (List all teammates )
MERGERY WANJIRU
OLUSOLA ADEMOLA-IDOWU
IBRAHIM KARL BILERI
SOPE LARTEY
AYOMIDOTUN OLUFEMI
How does the game incorporate the theme
Backstory
Music
Background Image in each level that symbolizes some tribes in Africa:
Level 1 Yoruba, Nigeria
Level 2 Massai, kenya
Level 3 Ashanti, Ghana.
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Comments
The gameplay experience was simple and very smooth. Really liked it.
The static background is an area I feel should have been improved and changed to a parallax background to spice up the experience and add more realism.
Instead of using texts to just explain the controls, It would have been better to include some visual cues also to aid the player as part of the first time user experience.
A very good and smooth experience, you went for a small scope and had a great execution
Gameplay was simple to understand and the powerup was fun, wished I had more of that
Couple of things you can improve on:
Gameplay:
- The second jump is affected by gravity that means when the character is falling down and I use my second jump, the jump is slower compared to if I haven't reached the peak of the first jump
- When it comes to jumping in platformer games, there are many ways to make it better with concepts like Coyote Time, Jump Buffering, Faster Fall, Edge Climb etc, you can research these topics and enter a rabbit hole of perfecting platformer jump, but that doesn't take away how smooth and responsive your controls felt
- You could have juiced up the gameplay but adding particle effects when you jumped, landed and destroyed enemies, and the sound effects you implemented did a good job of providing feedback
Art:
- Really pretty art kudos to the artists, but the character felt less detailed compared to the environment and you also had a mix of enemy characters that didn't match the art style
- Loved the flag in each stage, I wish you went for a more moving looping background with a parallax effect to overall increase the quality of the experience
- In level 1, the green platforms and the green background somewhat made it hard to distinguish the two, you could have considered the contrast or just slapped an outline on the platforms
- Can I appreciate how clean the UI looks
Nitpicks:
- If you are going to use an AI-generated voice, at least make it sound African and anyone in the team could have voiced it
- Not a big fan of long expose before the gameplay, but I am also guilty of that crime
Thank you for the advice.. really appreciated you took the time to test the game.
We will improve on the areas you suggested.. especially with the feel of the jump to make it way better.
Loved the game! Completed all 3 levels and recovered the orb to save the continent. 😌. The art was really good and no hiccups with the controls which is great. Felt sometimes the world moved by a bit too slow though, and a shame the coins we pick-up end up without use.
A quick use of this would be to have the player buy the power up - great power by the way - before the level begins with the coins they have.
Overall, a decent submission!