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A jam submission

Crystal GravityView game page

A block pushing, cat duplicating puzzle game.
Submitted by die_dai — 1 hour, 53 minutes before the deadline
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Crystal Gravity's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.7144.714
Visuals#34.2864.286
Overall#34.2384.238
Audio#53.7143.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

[The answers to this question will be public]
Tile-based movement
Fixing processing orders
Janky solutions

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Comments

Submitted

This game is simultaneously very cute and also makes you want to give up and right click to teleport when you see the final screen, but that seems to be your trademark level design style! The concept is really simple, but it does a lot with that concept and expands on the usual block pushing puzzle genre by allowing more than one action to simultaneously happen, and forces you to hit certain tiles on certain timings, making the movement more strict and thoughtful than in a usual blockpusher, but still not overly strict because you can just reset most puzzles by sending out yet another ghost cat. At the same time, since it's turn based, the difficulty isn't based on how well you can input things either, which is very fair. You do a lot with the concept, and I think there is a lot of potential for much more difficulty variation down the road without having to change or add many core mechanics, which is really neat. Like others said, an undo button would have been good for this game since the harder difficulties add more irreversible ice blocks, but still, really great!

Jam HostSubmitted

I figured out the last room! The solution was so simple there were just so many red herrings lol (or maybe I just cheesed it, I don't know). I love this concept! I kinda wish there was an undo button or something like that, but other than that I don't have any real criticisms besides that I wish there were more levels. 

Developer

I'd love to see a clip or explanation :) I thought I made it pretty cheese-proof but if you found a way then congrats! The intended solution is in the walkthrough video linked on the page (the embed is broken due to godot funkiness).

I would have liked to have an undo, like in Baba Is You, but I couldn't figure out how to implement it with the code structured the way it was. Might try it later, though.

Jam HostSubmitted

Ok I watched the video and turns out I did cheese it - here's a recording (sorry the window is so small, I should have zoomed in or something). 

Developer

Wow, nice find! (The ice block is supposed to slide over water and out of bounds, but I guess I didn't test that at all haha)

Submitted

This game is absolutely amazing! The music choice was perfect, it did a great job of setting the mood for the game. The gameplay itself was also great, I loved the complexity of the puzzles, I'll admit I couldn't figure out the last puzzle so I took advantage of the water crossing bug you mentioned in order to "beat" the game. The art style is amazing, I love the little animations as the cats move and it all fits so well together so great job there!

Submitted

Phenomenal! Your game looks amazing! It seems very polished, has great concepts & executions of those concepts, and has great puzzles that make you think without being too frustrating. The atmosphere is nice too, with the art and music. Great work, especially for a jam game! Aside from the couple bugs you mentioned, this seems like a finished product!