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THE BOMB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 3.583 | 3.583 |
Overall | #6 | 3.722 | 3.722 |
Creativity | #8 | 3.833 | 3.833 |
Presentation | #9 | 3.750 | 3.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team during the jam period?
Explosion gifs used: https://tenor.com/view/boom-explosion-gif-7707352 and makeagif.com, images used: https://pngimg.com/image/44356 and https://freepngimg.com/png/142672-images-explosion-free-hq-image
Was the majority of the music made by your team during the jam period?
Yes
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Comments
I loved this game so much!!! The art style just fit the vibes so much and the music was so groovy. On my second replay the music stopped working for some reason and I was so sad but luckily I died and it came back my next replay lolol. I love the unique characteristics you give each boss, such as disrupting dialogue, different movement patterns, and different attack patterns! I also love how you use a scrolling background to really bring out the movement, though I will say the final boss one is the most trippy (but when you get really focused and into it that trippy feeling thankfully fades). I do wish the cooldown was shorter, since it especially feels draining when you're trying to replay and have to wait to regenerate. Maybe even just have a healing item or something spawn if you hit the boss twice without getting hit so you can have 2 HP quickly would be cool to award skilled players and not have them sitting and waiting. I would love the ability to speed run the bosses because of skill and not wait every 2 hits to regenerate another HP so I don't die just from hitting the boss! Also I was so sad every time the game crashed when I lost to the final boss hahaha maybe consider checkpoints? Although maybe the frustration is an intentional element, depending on how forgiving you want to be to players.
There's just something about this game that itches a certain part of my brain. The MS paint sprites, the compressed background music, the scrolling background, the dialogue boxes, the pause screen art, the credits.. THIS HAS AURA. I urge you to lean into this distinct visual style because clearly you're onto something ;) Otherwise I love a good bullethell, and one in which you must damage yourself and fly directly into the enemy is a great way to make things unique. It's quite hard too, finding the right time frame to butt in is stressful! I definitely think some sort of dash or dodge roll ability on a cooldown would be fantastic to give some agency to the player. Other than that, this game has great expansion potential, offering different bullet types and silly little faces. I could definitely suggest mine bullets that split up into multiples or ones with seeking properties. All in all, I honestly adore this game to bits it has such personality
El oh el, the dialogue, music, and (left)hand-crafted visuals give this game a vibe I can't put a word to but I LOVE. Very very cool, I only wish the game was slightly less punishing (attacking the boss hurts so it lowkey requires perfection but its def just a skill issue on my part).
This game was in fact 'The Bomb', in the sense the everything comes together to feel something you would dream when you know something bad will happen tomorrow. I also really liked the interrupting dialogue and explosion "effects".
The art is so bad in the best possible way. I love how this game looks so much, it's style is absolutely perfect.
Thanks! My favorite part about my style is that if someone tells me it looks terrible I know I'm on the right track. I am capable of making it look FAR worse and I look forward to doing so.