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Shima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.444 | 4.444 |
Overall | #9 | 3.593 | 3.593 |
Creativity | #13 | 3.444 | 3.444 |
Enjoyment | #15 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team during the jam period?
Yes
Was the majority of the music made by your team during the jam period?
N/A
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Comments
The visuals of this game are really cohesive and the scale of everything feels just right so that you get the sense of being a small, somewhat helpless bird in a vast snowy plain - sense of scale is not always easy to design for! The contrast between player and background is also really nice, and so is the UI stylization - it all feels like classic Asian scroll paintings. This definitely had an excellent visual identity. Probably the only hard-to-read part was the wind - aesthetically they look fine, but don't give enough gameplay information - at least not enough to figure out when they might appear/how to advance forward consistently. It's possible that the game overall was just not balanced yet for that though. Since the entire game is based around the skill of being able to time the flaps to the tailwinds, visual telegraphing would be great. Definitely a cute little infinite scroller, I could see this being a mobile game or a variant of the Chrome offline dinosaur game.
The game is so beautiful! All the visuals are stunning, and I love how you layered the background. I don't know if it's just me but there was a problem where the sky was only showing up on half the screen and the ground was loading in a bit slower. I love this high-score game, though I think the mechanics were a bit confusing and maybe a tutorial would've made it less confusing. I couldn't figure out how all the wind currents really worked and what made you slow versus go faster. Would love to see an update where these are more visually clear! Also I would love SFX and music, it would really make this game pop even more! Beautiful game, hope to see more of it in the future!
Cute little game! I'm quite a fan of the presentation, the foreground elements and the mountain look so damn good, as well as our player character :) I like the concept you're going for with the wind obstacles but I would definitely recommend making those sprites more prominent, it felt like the backdraft was hitting at random moment during play. The highscore objective is definitely best for a game like this but I would also suggest adding a time limit to incentivize players to go faster and compare scores. Overall a charming package, big fan of birb :]
This game has a ton of potential, but the wind mechanic is a bit confusing and hard to read. Though, the art ofc is beyond impressive, damn. Amazing job with it! I feel like this game is really missing sfx or music, it would complete the feels so well >v<
I like the graphics of this game, it's very, very cute. Although I couldn't see the wind and could only randomly click on the space, which made me dizzy, and I don't know why I was able to move forward smoothly afterwards. But it's cute! I love it!