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High Five's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 4.000 | 4.000 |
Fun | #12 | 3.500 | 3.500 |
Graphics | #12 | 4.000 | 4.000 |
Technical | #15 | 3.000 | 3.000 |
Overall | #23 | 3.250 | 3.250 |
Theme | #24 | 3.000 | 3.000 |
Audio | #48 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which song(s) did you choose for the theme and how did you incorporate it/them?
running, got the runner game vibe considering 2 button limitation
Which parts of the game did you create BEFORE the jam STARTED?
nothing
Which parts of the game did you NOT create?
music is from glinka which i remixed
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Comments
I loved this game. I really liked the mirror effect concept. Very intuitive use of the two button controls. You made the limitation your feature. The design and art also look very charming. The game was too short though but I guess that was just because of the time limitation. It's short. It took me less than five minutes to complete the whole game but it really made me feel like wanting more. I also loved the animations and the effects like when each level ends.
One negative point I have is that all the levels feel very similar. Some diversity could have been added to the levels. Maybe more kind of obstacles. Or like change the terrain or just make it night. Just so one could remember each level differently. Like my game has just five levels and the look of the first three levels is same but I added different kinds of obstacles in each level just to make the player feel like he's playing a new unique level. Otherwise there is a lack of sense of progress.
Also I don't think you have added a transition back from the 'The End' screen. The game just stuck there. Maybe you forgot to do that but you should take transition the scene back to the Title Screen after a few seconds or on pressing a button.
Overall, I really liked the game and would love to see this expanded upon.
thanks for your nice feedback. I'm completely aware of many many rhing that we didn't have time to do. We lost 3 days and the game is a mess and not polished at all. I'm happy you liked it inspite of all problems!
Really cool concept and I love the art. Watching both sides is tough, not sure I could play a whole game of it though. Got a slight headache from trying so hard to look in 2 directions. I had far too many fails but I got that final high five. Nice work.
thanks for playing and leaving a comment! yeah it's somehow confusing, but i guess it would be played better on a mobile in a smaller screen.
Great idea. I though the girl was a bot until level 7, had no idea why she was trying to jump over the spike every time instead of shooting it, then I realized how the game really works.
Thanks for playing and feedback. We should have put "how to play" in game. But we lost a lot of time. Its good to hear you liked it!
I actually like this experience of discovering how a game works when it's good. I think explaining would have spoiled it!
This is wild! The initial learning curve is fun to figure out and definitely has the potential to be one of those easy to learn, hard to master concepts. I had legit fun!
thank you for playing! I'm really glad you liked it!
This game is amazing! You gotta upload some screenshots so more people try it out!
thanks! its super messy. but i'm happy you liked it! i also uploaded the screenshots! ;)