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A jam submission

Skate FeverView game page

A momentum based platformer where you are challenged to collect all coins as fast as possible.
Submitted by MrDactyl — 1 day, 19 hours before the deadline
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Skate Fever's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Integration#64.0004.000
Audio#123.0003.000
Overall#123.1173.117
Potential for a Steam Game#132.8002.800
Game Feel#133.0003.000
Mechanics#173.0003.000
Visuals#212.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted(+1)

Very fun and challenging. Extremly not forgiving, when the player makes a mistake. Has massive potential. The rest of the feedback, you can hear on the video i made on my channel.

Developer

Thank you! I'll be sure to check it out!

Submitted (1 edit) (+1)

Congrats on your first game jam, sir!

For the volume slider you need to use db_to_linear(AudioServer.get_bus_volume_db(bus_index)), otherwise the sound is going to go from one extreme to the other one when moving the volume slider.

I've enjoyed the game, I like your implementation of the momentum theme. 

Level design could use just a little bit of more work, as it can get frustrating in some parts.

But bonus points for the settings menu and the different levels adjusted for different difficulties!

But thank you for this game and KEEP MAKING GAMES, sir!

Developer(+1)

Thank you! I'll be sure to use that in future games and I'll try to enter another Jam soon!

Submitted(+1)

Was a bit hard to control but other than that I had fun!

Submitted(+1)

Slipmania was... infuriating missing the one higher coin :'D

Was fun mate, keep going with it !

Developer

Thank you!

Submitted(+1)

Suprisingly hard! I think tightening a bit the controls to help make it just slightly easier to control and it'll be awesome!

Submitted(+1)

The controls were a little slippery but it gets really fun when you start going fast. Nice game

Developer(+1)

Thanks! I wish I had more time to do more with the level design, cause I don't think I really got to take advantage of how the player moves.