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Universe Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #5 | 4.077 | 4.077 |
Overall | #6 | 3.385 | 3.385 |
Game Feel | #8 | 3.385 | 3.385 |
Visuals | #8 | 3.923 | 3.923 |
Audio | #9 | 3.154 | 3.154 |
Mechanics | #12 | 3.231 | 3.231 |
Potential for a Steam Game | #17 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
my final score
What an amazing game! Very polished and catchy, well done!
YES! This is awesome. The art style is great, the music is amazing, the gameplay loop is addictive. What else should one want from a game jam game? In my books, this is the winner (and I've played some really nice games in this jam which I plan to play again the following days). But THIS right here, the theme is implemented perfectly and everything just works together as it should - chef's kiss. I'm really glad I've left this one as my last to play, so thank you.
Honestly, some future iteration of the game I would 100% buy it on Steam to play during those days where you just want to chill around and shoot the spaceship through the universe.
Great work!
Keep making games.
(heck yea, I'm bookmarking this)
Thanks for the great review, I'm glad you liked it so much!
Very unique and fun.
I think giving players more score on near misses and some visual feedback would encourage a high risk high reward playstyle which I think would be even more fun.
was fun !
getting some lag spike on zoom but the game in itself is fun
can be a bit confusing going out of a scene from the top and spawning the scene after from the bottom
A simple concept, but well executed!
I noticed my performances tank whenever the trajectory isn't directly aimed at a planet, It's probably being calculated for a very long distance since there is nothing stopping the ray, which makes it lag on web
That was fun for a bit! I liked the different planet designs. The challenge with designing this type of game is that the faster the player goes, it easily becomes impossible to avoid obstacles, basically rewarding players for making slower, more tedious progress. A good way around this would be to measure the high score by maximum speed rather than the number of planets passed.
Also I think I went too fast (there should be a screenshot below, message me on Discord if you want to know more)
Thanks for playing, we originally did have the score based on your top speed but decided to change it to this scoring system. We also thought that it would encourage the player to go as slow as possible, so we made the rate of the score increase with speed. We were also aware that the main problem was that the player speeds up exponentially but we couldn't come up with a great solution besides making it last a little longer.
very nice trajectoryies