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Zoople's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #8 | 3.479 | 3.667 |
Potential for a Steam Game | #9 | 2.951 | 3.111 |
Theme Integration | #11 | 3.584 | 3.778 |
Game Feel | #15 | 2.846 | 3.000 |
Overall | #15 | 2.969 | 3.130 |
Audio | #22 | 2.530 | 2.667 |
Visuals | #27 | 2.424 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice game with a unique idea. Hard at times. Wish I could erase if I did a mistake. Fun game and a bit frustrating at times. Good work and felt like Line Rider.
Thank you for playing! I think if I made it so that it had different levels, an erase function would work well. My other idea was to have a set amount of 'line' you could draw, so the task would be to draw as conservatively as possible. I will consider, and also check out Line Rider :)
Oh wow, thanks for this. This feels like a breath of fresh air in the sense that I think this is the most creative game in this jam. Like really great job sir with the mechanics, art and music.
I do subscribe to what Phyrocast is saying, basically you can beat the game by drawing a straight line under the ball and then just push it from behind with another line.
But thank you for this, I had a good time playing your game! I just love your creativity.
GG and keep making games!
That's actually so nice of you, thank you ! I'm really happy with how the music ended up, because it was the thing I was least looking forward to making. I hear what you're saying about the line-pushing trick. If I were to work on it more, I'd maybe introduce a cap on the amount of 'line' the player can draw, so it encourages them to be more strategic with it. Anyway, thank you for your feedback.
I've just did a replay in 2 minutes, the music really is spot-on, it has a real cool vibe to it :D! I want to start making my own sounds as well, it looks like it's as fun as game development.
Unrelated, I found a new cool trick while replaying, if you are stuck in a step-object, you can slowly drag a new line under the ball and slowly raise it vertically. But by no means is this bad design or something, I actually enjoy it more like this as it allows to be a little bit creative and less frustrated hehe
Good job! there's definitely a way to just keep the ball going forward by pushing it with the line itself, but the obstacles still keep some challenge so it's fun even like that!
Thank you so much for playing! I think if I were to do it again/work on it more, I'd introduce some sort of limit on the amount of 'line' someone can draw before they run out. Would maybe force the player to be more strategic.
i had fun playing with the ball ! :D
Thank you for playing :)))
Some good stuff going on here! I had trouble understanding the game until I figured out that right click draws the bouncy line (right clicking tends to be a bit awkward in web games). Once I figured that out and that I could push the ball by drawing a line on top of it I had fun playing with the game mechanics. Was expecting there to be more levels. I gave speedrunning a try too, but didn't really manage to improve my time. The game window size makes this a bit awkward, since you can't really see what's coming up next, especially at a high speed. Overall a solid effort!
Thank you so much for playing, and for giving me feedback. If I work on the game any further, I think having levels would be a good shout. I'll think about picking a better control than right-click. Good info to know, thank you!