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ArseAssassin

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A member registered Apr 02, 2022 · View creator page →

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Unfortunately it's a bug, this should create the same weapon as it would if those were stacks of one. I had to disable the web build of the game midway through the jam due to an issue with Itch, so the UI is sadly lacking at the moment.

Full of charm and overall very impressive effort for a jam game! Unfortunately didn't manage to finish it, but add in a hints system and I'd be very pleased to get this from a game bundle.

Yep! It was cute 😄

Well, I contacted Itch support, but here's a link to Google drive in case it takes them a while to get it sorted out:
https://drive.google.com/file/d/1RCOxubDvUvoHgSgfQzrlUEh-fBDJMwJ-/view

Huh, strange. Seems like a hosting issue, I'll need to contact Itch support.

That's unfortunate 🤔

The .love file should be downloadable though below the notes section?

Loved the idea and the mood! Wanted to see the ending, but quit midway through, unable to figure out the third puzzle...

A lovely start for a metroidvania game! Moving and navigating the environment feels satisfying. Really enjoyed the moment when I found the mushroom hut.

The DOS game aesthetic takes me right back to my childhood. Love it!

I'm curious, were the sprites generated by Midjourney as well? I'd be very interested in what your process was like in generating these assets.

Mm, yes, balancing is far from perfect at the moment. I tweaked scoring until it felt good and produced reasonable layouts, but wasn't very concerned with the relative scores between tiles. The wall in particular is difficult because it blocks growth in a direction but still needs to feel rewarding to place.

I'm definitely interested in experimenting with more complicated mechanics, but for a short web game without a tutorial it might be difficult to pull off without confusing new players. I'd definitely add a combo catalog if this were to become a full release!

Thanks for your suggestions!

Hi Ravery! I'm sorry you ran into a bug. Unfortunately I couldn't reproduce this, but I pushed a minor update to the game that'll hopefully stop it from happening again.

As for the hover-help, do you mean showing a tooltip for combos that have already been discovered? It's quite subtle but tiles that have already been starred have a star highlighted in yellow. I should clarify that in a future update. Or did you mean something else?

Exciting concept! I tried restarting the game after the tutorial since I thought I had blown my resources on buildings (the mine seemed rather expensive), but turns out that's part of the tutorial.

Felt a bit disappointed by the higher tier buildings - expansion of the play space and passive techs seemed much more useful, so I just sort of ended up beelining Cryogenics. Water and electricity buildings also seemed a bit spammy to build. Regardless, I enjoyed finishing the game and am curious to see where you intend to go with this!

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Hey! I released a lightweight zoo building game somewhat inspired by games like Twin Cities, Carcassonne and Dorfromantik. It's relatively short and relaxing, one play-through taking ten minutes or so. I hope you'll check it out and let me know what you think!

Play Inky Zoo here


Thank you!