Unfortunately it's a bug, this should create the same weapon as it would if those were stacks of one. I had to disable the web build of the game midway through the jam due to an issue with Itch, so the UI is sadly lacking at the moment.
ArseAssassin
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Well, I contacted Itch support, but here's a link to Google drive in case it takes them a while to get it sorted out:
https://drive.google.com/file/d/1RCOxubDvUvoHgSgfQzrlUEh-fBDJMwJ-/view
Mm, yes, balancing is far from perfect at the moment. I tweaked scoring until it felt good and produced reasonable layouts, but wasn't very concerned with the relative scores between tiles. The wall in particular is difficult because it blocks growth in a direction but still needs to feel rewarding to place.
I'm definitely interested in experimenting with more complicated mechanics, but for a short web game without a tutorial it might be difficult to pull off without confusing new players. I'd definitely add a combo catalog if this were to become a full release!
Thanks for your suggestions!
Hi Ravery! I'm sorry you ran into a bug. Unfortunately I couldn't reproduce this, but I pushed a minor update to the game that'll hopefully stop it from happening again.
As for the hover-help, do you mean showing a tooltip for combos that have already been discovered? It's quite subtle but tiles that have already been starred have a star highlighted in yellow. I should clarify that in a future update. Or did you mean something else?
Exciting concept! I tried restarting the game after the tutorial since I thought I had blown my resources on buildings (the mine seemed rather expensive), but turns out that's part of the tutorial.
Felt a bit disappointed by the higher tier buildings - expansion of the play space and passive techs seemed much more useful, so I just sort of ended up beelining Cryogenics. Water and electricity buildings also seemed a bit spammy to build. Regardless, I enjoyed finishing the game and am curious to see where you intend to go with this!