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Ama Rubber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
90's | #9 | 3.667 | 3.667 |
Most improved | #12 | 2.167 | 2.167 |
Overall | #12 | 2.750 | 2.750 |
Fun | #13 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think the art direction is really cool. I also really like some of the environment settings. Wasn't able to play through all of it because I have a really hard time playing games on web for whatever reason.
The animation where you back stab the first enemy caught me off guard in a good way, I liked it.
There are a lot of things that should be looked at like sensitivity and feedback on if I am dealing damage to an enemy. Also I'm pretty sure the big shotgun enemy was shooting me through the wall.
Overall, I think you did a good job and looking forward to seeing more!
Ok... it's an interesting concept and i liked the visuals (i see you are a big fan of reflections) and some of the animations, but as it is, it's held back by how janky it is. The sensitivity is too high, there is no clear direction about what to do or where to go, at least on later levels, and the melee weapons don't seem to land or don't seem to do any damage beyond the first takedown on the first level, so i had to rely on the guns. And i'm not sure if it's just me, but the audio sounds muffled or simply muted. Also, a sprint button would help with later levels.
It's a good base, though, and i hope this gets improved in the future.
I like the animations! Especially the guy shooting from behind the boxes. I would appreciate some feedback when enemies take damage. Flashing white, spraying blood, or even a little sound. Nice job.
sensitivity is really weird, and the weapons feel inconsistent, but the game fits into the 90s pretty well
The game is weird but interesting. I loved the planar-looking reflections and the general vibe. But, as GamePasta mentioned, the gunshots sound like NERF, the sensitivity is too high, and there isn't any explanation on how to kill the shotgun guy.
Overall, it's a very cool short concept with some minor, easily addressable problems.
Thanks for the feedback, replacing the sounds and adjusting the sensitivity of the mouse I will do
About misunderstanding tactics against an armored shotgun guy, I'm thinking of making a cut scene with an unsuccessful attack in the forehead, after which and such on rivets
and for the remark of reflections, thank you
I appreciate the quirkiness of this game. The first stealth kill with the face flap reveal was gold!
It would have been great with some beefier gunshot sounds. Also, a little feedback for the player when hitting an enemy would have been good, I couldn't tell if the shotgun guy was invincible or just took a lot of shots. I found the mouse sensitivity was too high but unsure if there was a setting to adjust it.
Good job!
thanks for the feedback, I'll work on the sound and I can adjust the mouse sensitivity
guys with a shotgun have luminous rivets on their backs, after shooting through them, body armor falls off
Aha! I thought I managed to shoot the body armor off. But I wasn't sure how XD