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leromango

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A member registered Aug 26, 2021 · View creator page →

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(1 edit)

Thanks for playing and for reviewing. 

I guess you accidentally pressed one of these buttons: ` ' ~. We didn't yet remove the Unreal Engine debug features as this is not a finalized build. But you can always restart the game to remove the debug overlay or just try pressing the buttons I mentioned.

Thank you for your review.

We understand that the controls may seem cumbersome, but they were designed this way to create a more challenging and immersive experience. Our aim is to turn 'Into the Hive' into a blend of immersive-sim survival horror, something akin to System Shock or Bioshock, but with a more linear progression.

The current issue with the game is that the entire tutorial is conveyed through notes at the beginning, and unfortunately, you seem to have missed the most critical one right at the start. To address this difficulty, we are planning to introduce a full-scale tutorial level set in the protagonist's apartment. This will provide a thorough explanation and suggested use cases for each mechanic.

Thank you a lot for this review. The controls are weird and complicated but we hope to somewhat remedy it in the future with a full tutorial at the beginning of the game. We are attempting to create a sort of immersive-sim-survival-horror blend, which has led these controls to be the way they are in the first place. 

We are going to try and come up with some way to improve combat too, as it does seem that many players struggle with fighting enemies at first.

Once again thank you for your feedback.

Overall, it was great! I even found myself getting hooked for nearly an hour, replaying all the levels. Although I didn't manage to make it onto the leaderboard. The game was very relaxing despite being technically a racing game. If you plan to update the game, adding a couple more tracks and different cars would make a big difference.

The game is weird but interesting. I loved the planar-looking reflections and the general vibe. But, as GamePasta mentioned, the gunshots sound like NERF, the sensitivity is too high, and there isn't any explanation on how to kill the shotgun guy. 

Overall, it's a very cool short concept with some minor, easily addressable problems.

Sorry for the confusion with this. We understand that the current inventory system in the game lacks a comprehensive explanation. In the future, we plan to introduce a tutorial or prologue to thoroughly teach players all the mechanics. For now, here's a clearer explanation:

To access your inventory, press the TAB key. You'll find quick slots at the bottom of the inventory in a 1x3 grid. Place items in these slots to access them. Press Q to open the quick slots, where your items will now appear at the bottom of the screen. Select your desired item using the mouse.

Thanks a lot for your feedback. We will consider it while working on the next version.

(2 edits)

Thx for bringing this to our attention. We know that this system is quite confusing, and we haven't implemented any proper guiding system yet as this version is just a demo. To open inventory, you use TAB; there are quick slots at the bottom; put your items there. Then, press Q to open quick slots where you can find your items at the bottom and select them with a mouse.

For 2 weeks it's just mind-blowing. MGS atmosphere is all around. 

Drift = cool, that's all I can say.

Every aspect is just marvelous. SFX, graphics, atmosphere - simply amazing. There are some minor bugs, but it doesn't really matter.

Very cool concept with a very good control scheme, but it needs more gameplay features. Just don't abandon the project, because this concept may end up being a cool game.