On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Mikoolec

112
Posts
2
Topics
6
Followers
9
Following
A member registered Dec 10, 2020 · View creator page →

Creator of

Recent community posts

got a score of 40, really fun game! the controls are janky, but still human enough to not be a pain

is kind of buggy, you sometimes don't fall after a jump, it's also annoying that you can't see the whole level at once, but the game is fun when it works

Cute game. Can be frustrating.

Unfortunely breaks after death (weird timescale and i can't move after entering room 2), and it's pretty hard to avoid damage, even if you shoot first. Still, a fun experience.

interesting puzzle, but could use a tutorial

extremely fun and good looking

Camera sometimes jumps around on web. Otherwise great game.

really fun game, nice art!

try to download it, the web build is broken rn

the vases can now be broken!

no more getting stuck

i might be onto a record

crystals can be thrown and hooked onto, will also get more functionality later as we will continue to work on the game

The boss was a last day addition, it will get reworked mostly into a faster, more balanced and harder to cheese fight.

About enemies, we hope the combat gets more interesting when we add more enemies. Enemies dying from traps has a side effect of balancing some rooms, where there would normally be too many enemies to deal with by hand. Traps getting set off by crystals can be used strategically to kill something without getting close, and to watch out where you throw your stuff as not to jump straight into spikes.

Grapple stopping pulling when you touch a wall or floor is a bug, to be fixed

(i will reply to this comment in chunks)

We do plan on giving crystals more usage, by adding consumables that you can use to give crystals properties like explosions for some time.

could use some invisible walls, i fell out of the world immedietely after finding out i can double jump

not much of a game, but a start for sure

the robots design was terrifying, but besides that, the game is pretty mediocre, and crashes a lot

pretty fun and responsive little game, easy to learn

sensitivity is really weird, and the weapons feel inconsistent, but the game fits into the 90s pretty well

huge improvements, really fun game, makes you want to go for the leaderboard

thanks for your comment! the goal is to find a way down, and after 3 floors face the boss

really nice improvments on things that were frustrating in the prejam

really fun, has some speedrunning potential. the enemies weren't much of a challange as you can just dash into them

really cool improvements on this town genocide simulator

really fun adventure, fits the 90s' style perfectly. my playthrough ended unfortunely with clipping into the ground, but it's a great game!

(1 edit)

it was pretty fun trying to find the best places for traps, even if pretty stale and repeatable. the game looks and sounds fine, but i haven't been able to find many changes between versions aside from the menu. it definiely has potential to become something bigger, with more trap designs or a crafting system for them

thank you!

thank you! I loved your game!

thank you!

Thank you

thanks :)

thank you! It was heavily inspired by minecraft pistons haha

thanks!

way too hard, still fun

really hard but fun, nice graphics and shadows

thanks! yeah, the bubbles don't give enough oxygen, but we tried!