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Shoreline of Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.625 | 3.625 |
Fun | #7 | 3.417 | 3.417 |
Overall | #9 | 3.167 | 3.167 |
90s | #13 | 3.375 | 3.375 |
Graphics | #15 | 3.333 | 3.333 |
Sound | #19 | 2.208 | 2.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you, or anyone on your team, use AI to generate any aspect of this game?
No
Did you work on this solo or as a team? What was your team size?
Solo
(OPTIONAL) Who worked on this game besides you?
It was just me
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Comments
short and sweet, good stuff!
Nice game that captures the summer 32-bit jam vibe well. I like the genre blend of shooter & tower defense in this entry. I feel like the game is lacking Music & SFX in some areas. Also, the starfish enemy is unbalanced and difficult to deal with. Overall, this is a solid entry.
I really enjoyed this small experience! I did feel the lack of a soundtrack though, so definitely look into adding one or two in on a post jam update ^^
I would also recommend play testing more with the star enemy; I feel it was too fast with too much health even with the slow towers.
All in all it was a great experience! I did have fun with it ^^
Fun game! With more polish, it could be a great experience. It should have an endless mode. I wanted to keep playing.
the slow tower was a must, I also has the issue where it was only slowing one dood down
Slow tower slows enemies by shooting at them. And the rate of fire turned out too slow, I guess.
Thank you for feedback!
Interesting idea to make a TD, it is quite fun, it just needs balancing so for example the star enemy isnt that fast and doesnt get spawned that quickly into the game. Else than that it is quite cool!
Yeah, i realized that star is a bit much. It seemed fine, but i guess i played the game too much...
Thanks for playing!