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A jam submission

Contingency ProtocolView game page

A retro fps about the area 51 experiments
Submitted by Fede Alvarez (@FefoAlvarez) — 23 hours, 15 minutes before the deadline
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Contingency Protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.3754.375
Sound#13.7503.750
Fun#13.8753.875
90s#14.6254.625
Graphics#14.1254.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you, or anyone on your team, use AI to generate any aspect of this game?
No AI used

Did you work on this solo or as a team? What was your team size?
I worked solo :)

(OPTIONAL) What tools did you (and your team) use to build your submission?
Godot + Trenchbroom

Did you start on your submission early ?
I've started one day after jam's start

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Comments

Jam Judge(+1)

I think it looks and sounds really good. I’m just not very good at FPS games, and didn’t have a lot of time to get good at it. And it certainly feels nineties. I haven’t seen a lot of this game (since I only made it past one alien-filled room), and FPS games aren’t my forte, but it does seem pretty good even though I’m not good at it.

If I play it again I might write another comment. Sorry for keeping it this short.

Submitted (2 edits) (+1)

I had a lot of fun with this!

Aliens, DOOM, could a game be more 90s?

I saw the blood marked walls and knew there were secrets or enemy closets but couldn't figure out how to open them.

Every time I died I was laughing WITH the aliens. Great entry :)

Submitted(+1)

really well done. the music is a little repetitive but its good, the graphics are great, that cutscene at the start was really good aswell.

Developer

Thanks for playing! Glad you like it. I was hoping to change the music between levels but finally couldn’t. Glad you enjoyed the cutscene also :) Thanks again!

(+1)

Absolutely phenominal for a 14 day game. The level design was perfectly sized and I can tell a lot of balance was put into it. there was almost exactly enough ammo to reach the end of the game.

For sure add more enemies, and the ability to punch. More guns too, of course. 

It reminded me exactly of doom, and how the levels were laid out. very good job! I ended te game with around 15 shots remaining.

I did not find any secrets. where there any?

Developer

Thanks for playing and for the nice words! Glad you enjoyed it :) There’s one secret per level. Some walls are marked and there are some hidden switches laying around hehe. The ammo was a problem, for me it’s a lot because I’ve played too much lol. Thanks again!

Aw man! Was it the scratchy looking walls? or was it buttons? I ended up finding a single button that I could not figure out what it did when you pressed it D:

and nah man, the ammo was perfect! in fact, when you add fists, take ammo out!

Absolutely phenominal for a 14 day game. The level design was perfectly sized and I can tell a lot of balance was put into it. there was almost exactly enough ammo to reach the end of the game.

For sure add more enemies, and the ability to punch. More guns too, of course. 

It reminded me exactly of doom, and how the levels were laid out. very good job! I ended te game with around 15 shots remaining.

I did not find any secrets. where there any?

Submitted(+1)

The game is wonderful, I really enjoyed playing it
I especially liked the game level design
I'm sad that there's only one gun and there are only three types of enemies that are resizes of one

Developer(+1)

Glad you enjoyed it! :D Level design was my first time making something like this so i appreciate the comment. Lack of guns and types of enemies are a thing that I’d love to adress as soon as possible and make some more. Thanks again for playing!

Submitted(+1)

I enjoyed this game. It takes me back. The aliens can shoot through walls and attack through closed doors. I learned the hard way. 

Developer

Glad you enjoyed it! Yep there’s a lot of things like attack/shoot through walls i have to fix, i hope soon :)