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The Keeper's Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 3.500 | 3.500 |
Sound | #4 | 3.300 | 3.300 |
Fun | #4 | 3.200 | 3.200 |
Overall | #6 | 3.400 | 3.400 |
90s | #10 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you, or anyone on your team, use AI to generate any aspect of this game?
Absolutely not 🤮
Did you work on this solo or as a team? What was your team size?
2 people - 1 code, 1 art
(OPTIONAL) Who worked on this game besides you?
nobody
(OPTIONAL) What tools did you (and your team) use to build your submission?
Godot Engine, Aseprite, Logic Pro X
Did you start on your submission early ?
I think we started planning the game before the submission period. All the assets for the game were made entirely during the Jam other than that.
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Comments
I liked playing this game, although I didn’t have a ton of irl time, so I just tried to play it twice and when I didn’t make it to the end either time I decided to stop trying.
And based on the thing on the game page saying it locks up in Chrome on MacOS, I think you’re using Godot 4. Yeah, I think Godot 4 was a bit rushed and does a few things like that (and if your game had also been downloadable, Firefox users could have been unable to download it because apparently when a Godot 4 game is playable in a web browser, it does something that breaks the download button).
Fun: It was pretty fun, although getting thrown back to the start a bunch of times got a bit annoying. And I loved having to use the big guy in some places and the small one in others, and having to use them together. It was challening, but I think that made it more fun. I’ll probably play it again after the jam and see if I can get further. Nice game!
UI: The text at the start changes pretty quickly, making it hard to read. The cutscene is nice, but a back button would have been nice too, since the cutscene can’t be replayed or otherwise re-read in the game without restarting it completely. A pause button would be nice.
Sound: I like the chill music even though the game was kinda tough.
Marketing: The logo looks good, but there doesn’t seem to be a logline (I mean, the field that’s called “Short description” when you edit the game page). And just from the logo and title I probably wouldn’t have guessed that it was a puzzle platformer. Good thing it’s an HTML5 game then, because I think that does make people more likely to look at it.
I like it, but as others have mentioned the platforming is tricky! Particularly the wall jump mechanic. I would suggest giving a "grace period" to the player for pressing against the wall would make it much easier to get through wall jumping segments where you need to get like 8+ wall jumps in a row. Or design a different style of wall jump, having to alternate direction button so many times while wall jumping is tough. And since it's timed it adds extra stress to that aspect of the game.
You've got good level design and puzzle mechanics here, and nice art.
Great potential for a fun cozy game.
great idea, but the platforming is very complicated, even too much, and of course on the PS1, Sega Saturn there were 2D games, but still I wanted to see 3D more, these are just my problems but still,
its a really nice concept but I just got frustrated with the twitchy controls, the music is nice and calm, and the graphics are really good but to be completely honest they feel more 16bit than 32bit, but good job anyway.
The graphics and soundtrack are great.
As a player, I found that the jumps got hard at a faster rate tan what they should have, although the jumps were VERY well made.
The movement as if you are on ice made the small jumps difficult yet satisfying when completed.
I'll admit, it took me longer than it should have to figure out some of the jumps.
I would love to see that bussling town and NPCs. keep at it!
Thanks so much for the feedback and thanks for playing!
Really chill vibe so far with enjoyable music. The puzzle mechanics are fun, and progression / exploration kept me interested in playing.
Hoping to see more of the game!