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Orbita's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #3 | 3.846 | 3.846 |
Graphics/Animation | #4 | 4.308 | 4.308 |
Overall | #4 | 3.815 | 3.815 |
Technical Implementation | #4 | 3.769 | 3.769 |
Music/Sound | #5 | 3.846 | 3.846 |
Theme/Limitation | #9 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
What main engine/tool/language did you use to construct the game?
Unity Engine
How does your game apply the optional theme?
Orbital cycles.
Which art and audio did you / your team NOT create from scratch?
We created everything from scratch, except we downloaded 1 soundtrack and 1 font. Music: Aural Space - Relaxing Puzzle Electronic. Font: Moderna.
Which art & audio did you / your team create BEFORE the jam started?
Maybe we only used particle system of background stars before, nothing else.
Which diversifiers did you use, if any?
My Own Noise (all sound effects are ours). Maybe we accidentally did something else, but we didn't plan to.
Would you consider the game complete? (At least as a prototype/demo)
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Comments
Quite cool!
I loved that the game has randomly generated orbits, that was a nice implementation.
What I loved the most about the game is to juke the aliens into driving their spaceships into the sun, it is so satisfying
Very solid across the board! Visuals are great! Sounds are nice! Gameplay is simple and fun!
The game looks and plays amazing. I love how you can lure the enemies into the suns to kill them instead of just running away. Nice job.
This is visually appealing, sounds nice, and has a chill relaxing aesthetic.
It felt hard to get the hang of how to succeed, but it was fun to toodle around regardless. Nice entry
That's gorgeous! I get a bit turned around when blasting about but the suns gravity mechanic is cool.
Just awesome. Nothing more to say.
Thank you!
pretty great game! the art and effects are absolutely stunning, all the particles and post processing really made the game feel super juicy and nice. the procedural generation was so cool, and just the fact that it was there was cool just being able to explore the universe. it didn't feel like there was really a goal a lot of the time but even then it was just fun to fly around!
Thanks! We spent a lot of time to make game visually appealing. We actually didn't work before with procedural generation, it was our first time. Also could still make world a lot more diverse, and add more purpose (end goal), just didn't have enough time to jam deadline.