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The Cyclists Cyclical Circuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #4 | 4.091 | 4.091 |
Overall | #8 | 3.182 | 3.182 |
Music/Sound | #11 | 3.091 | 3.091 |
Fun/Design | #13 | 2.909 | 2.909 |
Technical Implementation | #14 | 2.818 | 2.818 |
Graphics/Animation | #15 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme?
Its about a cyclist who is on a track that is a cycle
Which art and audio did you / your team NOT create from scratch?
the music was grabbed from freesound.org - https://freesound.org/people/BloodPixelHero/sounds/580898/
Which art & audio did you / your team create BEFORE the jam started?
none, all art and sound was made during the jam
Would you consider the game complete? (At least as a prototype/demo)
Complete
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Comments
The game fits the theme extremely well!
On feedback:
- The "manifestation" of pits and bumps on the road need more signalling of caution. Initially, I thought that these white signals meant something that needs to be collected and was surpised when I lost.
- It is also unclear that I am losing health or taking damage from the bumps.
- At times, it is confusing where left or right is when the biker is upside down.
- The track itself could be bigger or have more complex features or architecture.
- There really isn't a penalty for just stopping cycling and standing still, I think in a cycling game that should be addressed.
If the issues at hand are addressed, the game can be improved!
thank you for your feedback! For your last bit of feedback I can see what you are saying. I thought that just not scoring was enough to encourage you to move but I see that there really is no other penalty for it
Pretty good game overall along with the music and visuals. I feel like having the player stops for obstacles interrupts the game flow. Maybe having the player keep moving nonstop and having W to slow down instead to make sharper turns would be a nice addition. Still nice work.
Thank you!
Nice music, graphics and vibe overall :)
There were some downsides – like waiting for the obstacle to disappear. And it felt that some colliders are larger than the obstacle. Also would be nice to have maybe more challenges or different track you know. But of course, it is a jam and time is limited :)
But overall it is a good game. It felt complete for me – there is space to improve it but it is already "ready". The idea is fresh, and yeah, the visuals are great, Cats got dizzy playing the go-in-circles bike
Me likes
Thank you!
This looked really nice - classic NES vibes for me, felt Excitebikey. It felt like the key to success sometimes was just to sit and wait for an obstacle to go away, maybe some timing mechanic to balance cycles could have helped? Regardless, great job!
Thank you!
This is great! I wasn't expecting the game to control the way it does, but it definitely feels really natural to pick up and play. I also thought the indicator of where obstacles are about to spawn was a smart touch - helps to avoid obstacles seemingly landing on top of you.
Thank you!