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Planet destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #8 | 3.364 | 3.364 |
Graphics/Animation | #18 | 2.636 | 2.636 |
Overall | #23 | 2.255 | 2.255 |
Technical Implementation | #26 | 2.091 | 2.091 |
Fun/Design | #27 | 1.727 | 1.727 |
Theme/Limitation | #29 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot engine
How does your game apply the optional theme?
it doesn't really apply to the theme.
Which art and audio did you / your team NOT create from scratch?
all
Which art & audio did you / your team create BEFORE the jam started?
nothing
Would you consider the game complete? (At least as a prototype/demo)
Complete
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Comments
There isn't much penalty to just spam all three keys at once. The game needs more penalty, otherwise it isn't that interesting
The soundtrack was cool, and I also liked the huge countdown timer, that’s a unique visual cue.
The gameplay felt a little bit slow, it would have been nice to have more chance to get hectic. With the animation and only being one planet at a time, it feels like there’s a pretty low maximum score you can get. It wasn’t clear how the score was calculated at the end - was there a penalty for a wrong button?
Yeah I agree with you. The gameplay isn't the best.
The game is interesting. I like both the art and the music to the game.
The gameplay is a bit boring, but I really like the giant countdown.
Also you can just cheese the entire game, and spam all three buttons, but I'm pretty sure you already knew this existed. My highscore is 263624.
This is a really neat idea! Art is really cool, I specifically really like the massive timer that takes up the whole screen, makes everything seem even more impactful.