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Barrel Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #25 | 2.000 | 2.000 |
Technical Implementation | #25 | 2.125 | 2.125 |
Fun/Design | #26 | 1.875 | 1.875 |
Music/Sound | #26 | 1.375 | 1.375 |
Overall | #28 | 1.775 | 1.775 |
Graphics/Animation | #31 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot Engine and LibreSprite
How does your game apply the optional theme?
In a very bland way. Each level is a recycle of the same one.
Which art and audio did you / your team NOT create from scratch?
Game music, as credited.
Which art & audio did you / your team create BEFORE the jam started?
All art except the portal was made prior to the game.
Would you consider the game complete? (At least as a prototype/demo)
Not Sure
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Comments
It felt kind of frustrating to bonk your head on the platforms - I feel like they would have been better as one-way platforms so that you could jump over the barrels when you’re close to the end.
hmm, yeah.
Not sure why I did not think of setting the collisionshape like that.
Thanks for the feedback.
Nice entry! Its interesting to see a game similar to Donkey Kong but with the barrels as physics objects that gain and lose speed/momentum - not sure I've seen something like that before! Definitely has interesting effects on gameplay.