Simply a great game!
vanAndesen
Creator of
Recent community posts
Yeah, I used a “spawner” that I made some months ago to make the instancing of the missile, had to work a little extra on it to make it work correctly, but a fun experience.
I like to have an actual basic menu, and making it helps me get better at using the UI nodes.
I had planned for a health bar and a score based increase of spawning rate and monster movement speed, but could not get the UI to work. So in a sense it is an “endless” mode, of sorts.
Thanks for the feedback.
The main issues you mention are the ones I noted on the game page. I did not get to make those work, sadly.
I will agree that the movement feels stiff, I need to code a base script with movement that feels better for the future. As they say: Problem for future me.
We had a few ideas for enemies and the snowman was a last minute addition, as the enemy, but I initially would have loved to have them melt if they got too close to a lit furnace. With more experience, more features will come, so need to crank up my learning speed.
Thanks for the feedback.
Thanks for your feedback.
Yes, I wish I had not waited over half of the given time to start working on it, got to learn to plan better.
I wanted to have more levels, but I run sour in making levels, more often than not. That is something I need to get better at and learn to do with procedural generation.
Thanks for the feedback.
I made the door invisible until the flashlight hits it, this was done to fall more in line with my original idea for the flashlight.
Would have liked to implement the flashlight better, but fell on time.
I did plan for the comment section to be comments from viewers, but just did not get around to it.
Could have placed the timer in the game-view, just did not think about it.
Thought it would fitted well in the current location, when I did the layout.
Thanks for your feedback.
I totally missed the outline on the cups.
I made the game as a last desperate move to submit something, so did not go into too many mechanics and such.
Hopefully I will have something better as time goes and I improve both my knowldge of Godot and my almost non-existing art skills.
Since the Trick or Treat Jam ended, an updated version of the game is being developed.
Ideas, which did not make it into the final Jam version, are being implemented.
Some of which were also suggested in Jam feedback.
Changes to come:
- New options menu
- Localization in English, and Danish by M. Andersen
- Choose between 3 costumes
- Choose between Easy, Normal or Hard
- New game world graphic
I want to keep my Jam games separate from other games, so the new version vil be made available on its own page, replacing the current pure Danish version.
Thank you for your feedback.
Difficulties has already been added to my list of ideas, should I decide to further the game.
I am still a bit back and forth on how to do the time limited, as I also want to offer a pressure free experience, but ideas have been writen down.
I'll add player speed to a list of tweaks.
Sadly not my art.
The artist is credited on the official itch page for the game.
Art Assets:
https://2dpig.itch.io/pixel-office
Thanks for your feedback.
I intentionally set the task timer high, instead of setting it lower and setting the meter higher. I like the idea you purpose of two workers each controlled by their respective mouse button.
The game was made just for VimJam2, and therefore I have no initial plans to return to it.