I like this kind of game and the color aspect fits very well.
The controls are a bit annoying. Table tilts too slowly and the ball has too much friction. Ran out of patients on level 3 :D
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 4.200 | 4.200 |
Overall | #3 | 3.378 | 3.378 |
Gameplay | #4 | 2.733 | 2.733 |
Aesthetics | #5 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
It's a nice idea for a physics/agility based puzzle. However the janky/slow controls keep it from being a satisfying experience. I think this game would work very well on a mobile device with a gyro sensor if the inputs are matched right.
I like how you combine colors to some "target", but must dodge colors that you don't want. However, the controls are awkward, the platform rotates in slow motion and the top down perspective does not give me a sense of where gravity is going right now... Also the balls seem to not react at first, but when they do, they start rolling way too fast to stop them in time (e.g. to stop them in red, to not pick up "double red" - which is a strange feature imo)
Idea is great, I really like the color combinations. The platform does rotate a bit too slow. At times it was very hard to get the ball where it should go. But all in all I like it
Idea is great, I really like the color combinations. The platform does rotate a bit too slow, at times it was very hard to get the ball where it should go. But all in all I like it
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