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Clarification of RTP Sticky

A topic by Tea created Feb 24, 2020 Views: 438 Replies: 11
Viewing posts 1 to 12
HostSubmitted (2 edits)

A lot of questions are asked about what we mean by RTP. The intention is to use what comes with the RPG Maker engines, the things everyone has access to.  If you got that file/asset/audio with your purchase of the engine (excluding bundled DLC's) Than it's usable.

Also, in order to facilitate use of any asset in any engine upscaling and downscaling images is allowed.

You may also make a map in the editor, screen shot it and use that as a battle background.

Finally, since the whole idea here is to push the boundaries with what you have, isolating images (such as one actor pose from a sprite sheet) and using that image in other ways like an icon to a sprite sheet, or an object to an animation is allowed.

What is NOT allowed is the modification/editing of assets to change their form or sound(with the exception of the in engine sound editor). Or the addition of custom assets outside those mentioned above.

Please feel free to ask for further clarification on this here. :)

Submitted(+1)

Hello,

Question: admitting I want to use an enemy as a battle background for example, but he is supposed to be too big to fit in the camera line of sight, is it possible to cut what can't be seen or would that constitute a change in form?

Another one: admitting a character is, for example, riding a monster, can the player character be put on said monster or would that constitute a change in form too?

HostSubmitted(+1)

Both of those would constitute a change of form, sorry.  (I'm using a icon that is a pair of boots for my kick skill so the character kicks with both feet LOL!)

Submitted (2 edits) (+1)

I see. This will cause my plans for the finale to be drastically revised. Thank you for the precision.


EDIT: With that said, I have a very simple solution to that problem. The frontview battle system would solve that issue easily. I'll look into that. Thanks again.

HostSubmitted(+1)

No worries :)

(+1)

Can I change the colors/hue of a tileset for example? Like the A3 or A4 tiles for walls.

HostSubmitted

If you can do it with code sure, but not with a image manipulation software.

(+1)

Thanks!

Submitted(+1)

Would a screen shot of a skill description used as a picture for skill learning fall under this?

HostSubmitted

As long as it isn't modified, you could take a screen shot and use show picture.

Submitted(+1)

Thanks, will make this look a bit better.

HostSubmitted

You can isolate (not modify) any default image for use in other areas of your game including (but not exclusive to) Making icons and character sheet tiles into sprite sheets. :)

Deleted 1 year ago