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A jam submission

TrajectoryView game page

Three-act vaudevillian Receiver-like.
Submitted by cottontshirtz — 14 days, 3 hours before the deadline
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Trajectory's itch.io page

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Comments

Submitted(+1)

Credit where credit is due- not many jam games have a good tutorial, yours does. Cool! 

I had fun with swingy gun action!  Just one problem- I'm not certain if the baddies ever hit me!  They certainly TRIED and shot in my general direction, but either I didn't get hit, or consequences of getting hit are minute. 

One way, or the other- cool submission! 

Developer

Thanks for playing!

It's true, the enemies can't hit you... I couldn't figure out how to make a fail condition not frustrating so I just removed it and counted all shots against the player. The "ENMY" counter tracks that, but that wasn't originally explained anywhere. I've updated the end screen to say "Enemy shots on player" to make it more explicit.

Submitted(+1)

Originally I thought that fail condition was "first shot kills you". I can imagine that with fast respawns and remembering your best score this wouldn't be that frustrating.

Developer

🤔

Submitted (1 edit) (+1)

Good game. I absolutely love the concept, but I noticed mainly 3 problems with this game:

1) At some point it becomes boring. I mean, I didn't even know if this game has several levels or only one, and after a few shots (unsuccessful and a bit frustrating) I realized that I was a bit bored.

2) The controls are not 100% clear, that is, I understood that W,A,S,D are used for movement, but during the game I realized that if I right click, I focus better (which helped me to aim better).

3) In my opinion, the gun moves too much... I could understand if it moved a little from the target, but in the case of the game it seems that I consumed something before. (no offense, but it seems to be moving a little too much).

Developer(+1)

Thank you for trying it out!

My apologies regarding the controls, I was having some difficulties with mouse sensitivity between platforms. As for holding RMB to aim, there is a UI message to that effect I've the gun is picked up. Though I have been worried about the legibility of the text (red-on-red).

Submitted(+1)

For a game with the default blue Unity background, this has a lot of personality. Love the feel of the movement, the sounds, the tutorial with the receding walls, the subtly funny text. It was fun to run around and shoot for a bit but I was slightly frustrated how much the gun sight is misaligned by default, and I realized that it's impossible to get shot (web version)? Good, juicy base to build further on

Developer

Thanks for giving it a try!

Yeah, the targets shoot near you, not at you. I wasn't sure how to make a fail condition not feel frustrating so I didn't put one in...